1
co
ect t
e most go
emstones inside
ag, adventurer
an
ti
es in
center of table
et remainin
aterial read
reasure hunter =
place ba
, overview
card,
ile of cards
and tem
le blocks in
ront of them
le
t hand nei
hbor =
un
le
uardian
treasure hunter
ulls
ut
emstone,
un
le
uardian turns round
ourglass
ellow
emstone
= no
roblem
green gems
one =
one
roble
red
emstone =
two
roblems
problems:
cas
ems
one
in the air
construct tem
le
search for item of
equ
pment or
un
le animal
ENGLISH
ENGLISH
Aim of the game
ach problem solved will be rewarded with precious
old
rom the
un
le. After three rounds, whoever is able to collect the most
old wins the
.
Preparation of the Game
ut all the
emstones in the little ba
and place the adventurer in the
center of the table. The ten tiles are arranged face down in a circle around
v
n
r
r.
Shu
le the cards and
ut them
ace down in a
ile. Get the six tem
le
blocks, the overview card and the hour
lass read
to use
How to play
la
in a clockwise direction. The bravest pla
er starts. I
ou cannot a
ree
the
oun
est pla
er starts. The
are the first treasure hunter to
o on an
ex
edition.
Th
r
r
h
n
The treasure hunter takes the ba
with the
emstones, the overview card,
the pile of cards and the six temple stones and keeps them in front o
im. During their expedition the player will try to pull as many gemstones
as possible out o
the ba
The treasure hunter ma
not look inside the ba
when pullin
em
n
f i
.
The color o
the
emstones indicates how ma
problems the treasure
n
r m
lv
.
The expedition can onl
last as lon
at it takes for the hour
lass to
run through.
The
un
le
uardian
The next pla
er in a clockwise direction is the
un
le
uardian, who takes
the hourglass
The treasure huntin
start
s soon as the first treasure hunter has pulled out the first gemstone, the
guardian turns the hourglass around and the hunting starts. The guardian
ides the hour
lass behind their hands so that it can‘t be seen b
the
treasure hunter. The
emstone pulled out of the ba
is kept in front of the
r
r
h
n
r
hich gemstone has been pulled out o
the bag?
A yellow one
uck
ou! You don‘t have to solve an
thin
A
reen
emstone?
ou quickly have to solve a problem! Put th
gemstone in front of you. Then uncover the
to
card of the
ile in the center of the table
and solve the
roblem shown
A red gemstone?
Oh dear! You have to solve two
roblems.
Keep the
emstone in front of
ou and uncover the top card of th
pile in the center of the table. Solve the first problem. When
ou have
solved it, uncover a second card and solve this
roblem as well
nt
T
an
s to t
e overview car
you can see at a g
ance
ow
an
problems
ou have to solve accordin
to which color
The problem
here are five different kinds of problems to solve. The number on the
sack of
old indicates how much
old a problem is worth.
Cast a
emstone in the air (= 1x
old
ake the
emstone
ou
ust pulled out in one hand.
Cast it into the air
4 to 8 inches hi
h
and catch it a
ain.
f you don‘t catch it, try again. Then you put the
emstone backin
ront o
ou
Construct a temple (= 2x gold)
it
t
e six tem
e
oc
s, construct t
e tem
e s
own
n the card. As soon as
ou finish, the other pla
ers
onfirm with a short “oka
” that the construction is ri
ht
hen place the six blocks in front of you again
earch for an item of equipment or an animal from
he
un
le
= 2x
old
f the card shows an item of equipment or a jungle
nimal, search
or the corresponding tile in the center o
the table. Look at the tiles one b
one. I
ou
ind the
i
ht tile, leave it there face up. The rest of the tiles
m
in
v
r
h
If during your turn you have to search onc
ore for the same item or animal,
ou are reall
luck
as
ou have alread
solved the problem.