Haba 4355 取扱説明書

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Inventive Playthings for Inquisitive Minds
Habe
rm
aaß
G
m
b
H
Au
g
ust-Grosch-Stra
ß
e 28 - 38
9
6476 Bad Rodach, German
y
www.h
aba
.
de
Infant Toys
G
if
ts
Children’s jewelr
y
i
r
n’
r
C
hildren learn about the world
t
hrou
g
h pla
y
. HABA makes it eas
y
for
t
hem with games and toys which arouse
c
uriosit
y
, with ima
g
inative
f
urniture,
d
eli
g
htful accessories,
j
ewelr
y
,
g
ifts and
m
uc
h
more. HABA encourages
b
ig i
d
eas
f
or our diminutive ex
p
lorers.
Ju
Ju
ng
ng
g
le
le
T
T
T
T
re
re
as
as
urur
u
ee
e
e
3
JAPANESE
*
4
5
JAPANESE
JAPANESE
6
7
JAPANESE
JAPANESE
9
ENGLISH
8
Jungle Treasure
A game full of action for 2 to 4 treasure hunters ages 6 - 99
.
A
ut
h
o
r
:
Roberto Fra
g
a
Ill
ust
r
at
i
o
n
s
:
D
a
ni
e
l D
öb
n
er
L
ength of the game:
1
0
- 2
0
min
utes
Wild animal sounds screach out from the
j
un
g
le, but in order to find the m
y
thical
Ma
y
an* treasures, the treasure hunters have to cross the
j
un
g
le. Suddenl
y
an old and
l
on
g
for-
g
otten Ma
y
an temple appears in front of them. Two stone
g
uards stand at
its entrance starin
g
the treasure hunters down with a fierce
g
lare.
Who will be brave, quick and skillful enough to retrieve the treasures of the jungle?
Contents
1
ad
v
e
n
tu
r
er
25
g
emstones (12
y
ellow, 8
g
reen, 5 red ones
)
6 temple block
s
74
ca
r
ds
1
0
t
i
les
1
o
v
e
rvi
e
w
ca
r
d
1 hour
g
las
s
1 little bag
Set of game instructions
*
T
he Maya were an Indian tribe, with an empire
f
ounded more than 3,000 years
ag
o. Ruins in the
j
un
g
le of Central America prove, even to this da
y
, the fascination
o
f
t
hi
s
cu
l
tu
r
e.
1
0
11
co
ll
ect t
h
e most go
ld
g
emstones inside
b
ag, adventurer
an
d
ti
l
es in
center of table
,
g
et remainin
g
m
aterial read
y
t
reasure hunter =
place ba
g
, overview
card,
p
ile of cards
and tem
p
le blocks in
f
ront of them
le
f
t hand nei
g
hbor =
j
un
g
le
g
uardian
treasure hunter
p
ulls
o
ut
g
emstone,
j
un
g
le
g
uardian turns round
h
ourglass
y
ellow
g
emstone
= no
p
roblem
green gems
t
one =
one
p
roble
m
red
g
emstone =
two
p
roblems
problems:
cas
t
g
ems
t
one
in the air
construct tem
p
le
search for item of
equ
i
pment or
j
un
g
le animal
ENGLISH
ENGLISH
Aim of the game
E
ach problem solved will be rewarded with precious
g
old
f
rom the
j
un
g-
le. After three rounds, whoever is able to collect the most
g
old wins the
game
.
Preparation of the Game
P
ut all the
g
emstones in the little ba
g
and place the adventurer in the
center of the table. The ten tiles are arranged face down in a circle around
the
ad
v
e
n
tu
r
e
r.
Shu
ff
le the cards and
p
ut them
f
ace down in a
p
ile. Get the six tem
p
le
blocks, the overview card and the hour
g
lass read
y
to use
.
How to play
P
la
y
in a clockwise direction. The bravest pla
y
er starts. I
f
y
ou cannot a
g
ree
the
y
oun
g
est pla
y
er starts. The
y
are the first treasure hunter to
g
o on an
ex
p
edition.
Th
e
t
r
easu
r
e
h
u
n
ter
The treasure hunter takes the ba
g
with the
g
emstones, the overview card,
the pile of cards and the six temple stones and keeps them in front o
f
h
im. During their expedition the player will try to pull as many gemstones
as possible out o
f
the ba
g.
The treasure hunter ma
y
not look inside the ba
g
when pullin
g
g
em
-
sto
n
es
out
o
f i
t
.
The color o
f
the
g
emstones indicates how ma
y
problems the treasure
hu
n
te
r m
ust
so
lv
e
.
The expedition can onl
y
last as lon
g
at it takes for the hour
g
lass to
run through.
The
j
un
g
le
g
uardian
s
The next pla
y
er in a clockwise direction is the
j
un
g
le
g
uardian, who takes
the hourglass
.
The treasure huntin
g
start
s
A
s soon as the first treasure hunter has pulled out the first gemstone, the
guardian turns the hourglass around and the hunting starts. The guardian
h
ides the hour
g
lass behind their hands so that it can‘t be seen b
y
the
treasure hunter. The
g
emstone pulled out of the ba
g
is kept in front of the
t
r
easu
r
e
h
u
n
te
r
.
W
hich gemstone has been pulled out o
f
the bag?
A yellow one
?
L
uck
y
y
ou! You don‘t have to solve an
y
thin
g.
A
g
reen
g
emstone?
Y
ou quickly have to solve a problem! Put th
e
gemstone in front of you. Then uncover the
to
p
card of the
p
ile in the center of the table
and solve the
p
roblem shown
.
A red gemstone?
Oh dear! You have to solve two
p
roblems.
Keep the
g
emstone in front of
y
ou and uncover the top card of th
e
pile in the center of the table. Solve the first problem. When
y
ou have
solved it, uncover a second card and solve this
p
roblem as well
.
Hi
nt
:
T
h
an
k
s to t
h
e overview car
d
you can see at a g
l
ance
h
ow
m
an
y
problems
y
ou have to solve accordin
g
to which color
.
The problem
s
T
here are five different kinds of problems to solve. The number on the
sack of
g
old indicates how much
g
old a problem is worth.
Cast a
g
emstone in the air (= 1x
g
old
)
T
ake the
g
emstone
y
ou
j
ust pulled out in one hand.
Cast it into the air
(
4 to 8 inches hi
g
h
)
and catch it a
g
ain.
I
f you don‘t catch it, try again. Then you put the
g
emstone backin
f
ront o
f
y
ou
.
Construct a temple (= 2x gold)
W
it
h
t
h
e six tem
pl
e
bl
oc
k
s, construct t
h
e tem
pl
e s
h
own
o
n the card. As soon as
y
ou finish, the other pla
y
ers
c
onfirm with a short “oka
y
” that the construction is ri
g
ht
.
T
hen place the six blocks in front of you again
.
S
earch for an item of equipment or an animal from
t
he
j
un
g
le
(
= 2x
g
old
)
I
f the card shows an item of equipment or a jungle
a
nimal, search
f
or the corresponding tile in the center o
f
the table. Look at the tiles one b
y
one. I
f
y
ou
f
ind the
r
i
g
ht tile, leave it there face up. The rest of the tiles
re
m
a
in
co
v
e
r
ed.
Watc
h
out:
If during your turn you have to search onc
e
m
ore for the same item or animal,
y
ou are reall
y
luck
y
as
y
ou have alread
y
solved the problem.
comp
l
ete
g
uardian mask
s
n
atc
h f
o
r
ad
v
e
n
tu
r
e
r
t
r
easu
r
e
h
u
n
te
r
s
houts “Sto
p
!”,
uncovered cards =
r
ewar
d
,
t
wo
y
ellow
g
emstones = one
card from pile
j
un
g
le
g
uardian
shouts “Stop!”: sand
in
h
ourg
l
ass
h
as
sl
ippe
d
t
h
roug
h
,
t
r
easu
r
e
h
u
n
te
r
mi
sses
out
n
ext p
l
aye
r
e
ach pla
y
er three
ti
mes treasure
h
unter = en
d,
m
ost go
ld
= winne
r
ENGLISH
ENGLISH
13
Next p
l
ayer
T
hen the next pla
y
er
g
oes on expedition. Return all
g
emstones back
i
nto the ba
g
.
Pass all of the equipment which includes the bag, the card pile, the
overview card, the temple blocks and the hourglass on to the next play-
er in a clockwise direction. Uncovered tiles in the middle are covered u
p
a
g
a
i
n
.
T
he previous
j
un
g
le
g
uardian is now the new treasure hunter.
End of the game
T
he game ends as soon as each player has been treasure hunter three
t
imes. The players count the gold on their cards. Children who can not
y
et count ma
y
be helped b
y
another pla
y
er
.
T
he one who collected the most
g
old, wins the
g
ame. In the event of a
d
r
a
w
t
h
e
r
e
a
r
e
v
a
ri
ous
winn
e
r
s
.
Variation for younger treasure hunters
In this variation, it is not the
g
old on the cards but the number of cards
collected which is added u
p
at the end. Whoever has the most cards,
wins the
g
ame. In the event of a draw there are various winners.
Complete the mask o
f
the guardian (=3x gold)
Search in the little ba
g
f
or three
g
emstones which match
w
ith the mask of the
g
uardian and place them on the cor-
r
esponding marks on the card. You can look inside the bag
w
hile searching. Make sure you keep these gemstones
apart
f
rom the
g
emstones
y
ou had be
f
ore
.
W
atch out
:
If, which is ver
y
rare, the three
g
emstones
searched for are no lon
g
er in the ba
g
,
y
ou are unluck
y
an
d
y
our expedition has failed.
Catch the adventurer (= 1x
g
old)
This problem involves all the pla
y
ers as the
y
can all win
this card and thus the gold.
A
s soon as the card showing the adventurer has been
u
ncovered, each pla
y
er tries to snatch first for the
adventurer in the middle. Whoever succeeds, immediatel
y
g
ets the card and keeps it in front of them to
g
ether wit
h
other cards they might already have. The adventurer is
pl
ace
d
b
ac
k
into t
h
e center
.
The treasure huntin
g
g
oes on as lon
g
as …
... the treasure hunter shouts “Stop”!
B
efore pullin
g
out a new
g
emstone of the ba
g
, the treasure hunter
can voluntaril
y
finish the expedition b
y
shoutin
g
“Stop!!” and leavin
g
t
h
e jung
l
e in time.
A
s a reward the
y
g
et all the cards
f
ace up in
f
ront o
f
them.
The
y
then count how man
y
y
ellow
g
emstones the
y
collected durin
g
the expedition: For each two
y
ellow
g
emstone collected the
y
draw
a card from the pile and pile the cards they have won up in front of
t
h
e
m
.
Example: Bastian shouts “Stop!” be
f
ore the hourglass has run
throu
g
h. There are two cards and three
y
ellow
g
emstones in fron
t
of him. For two of the
y
ellow
g
emstones he can take one car
d
from the pile. The third
g
emstone doesn‘t brin
g
an
y
thin
g
. So
Bastian has won three cards in this round
.
... the jungle guardian shouts “Stop!”
A
s the last
g
rain has slipped throu
g
h the hour
g
lass, the
j
un
g
le
g
uardian shouts “stop!” and shows the hour
g
lass to ever
y
bod
y.
The treasure hunter has taken too lon
g
to cross the
j
un
g
le and their
ex
p
edition has
f
ailed
.
A
s a punishment, the
y
have to put all the cards the
y
won in this round
back into the bottom of the pile
.
/