irate ship reaches the
vi
a
e:
each pla
er places an
m
r
f
r
in fr
n
o
him
turn over cards
simultaneousl
la
er with lowest total
va
ue =
raw
irate ti
e
move pirate ship
one s
uar
ove any ship
one squar
ake one
ewel
rom ship
an
ace on Nessi
ip reac
es vi
age =
auction o
the jewels
player places matching
cards in
ront o
him
su
sequent p
ayers
ncrease the bet or pass
ig
est tota
score =
layer gets jewels and
eturns cards,
s
ip on starting squar
other pla
ers take
ir
r
Example:
he red ship returns back to the village. Sonja places two equip-
ent cards with a total value o
“4” in
ront o
her. Michael passes.
Sebastian ups the bid to “5” placin
one red equipment card an
a joker equipment card in front of him. Luisa passes.
Sebastian has bet the hi
hest value and
ets the
ewels from the
ed ship. He now places the two equipment cards on the discard
pi
e. T
e re
s
ip is returne
to t
e starting square.
Son
a takes her equipment cards back into her hand
T
e pirate s
ip reac
es t
e Vi
ing vi
age
a pla
er moves the pirate ship to the landin
sta
e, Pirate Lars
ttacks the Viking village. Now all the players play simultaneously:
Each one places at least one or an
number o
equipment cards
ace-down in front of him. The color of the e
ui
ment card is
no importance. As soon as equipment cards are
ace-down in
ront o
ever
pla
er, the cards are turned over and each pla
er
nn
n
h
l v
l
he pla
er with the lowest total value is held to
ransom by Lars. He has to draw the pirate tile
rom the top o
the pile and place it in
ront o
him. The pirate tiles show minus points
rom
“-
”
“-
”
various players have bet the same lowest value,
all of them have to draw a
irate tile.
f a player is left without equipment cards, he cannot
o
course place an
in
ront o
him. In this case, this
pla
er has the lowest total value.
• The
irate shi
of
irate Lars
Move the black pirate ship one square
towar
s t
e Vi
ing vi
age
• T
e grey s
ip
Move an
ship one square towards
the Viking village. You can, of course,
a
so move t
e pirate s
ip
• La
e monster Nessie?
Take a
ewel from an
Vikin
ship and plac
it on Nessie. If no ship has any jewels loaded
on it at t
at moment, not
ing can
e p
ace
n N
i
.
ship reaches the Vikin
villa
e:
Once a player moves the yellow, red or blue ship to the
andin
sta
e o
the Vikin
villa
e, the
ewels o
this ship
are now placed
or auction
This pla
er makes a bid. He places in
ront o
him an
number
o
equipment cards o
the matchin
color and announces their
otal value. Or he decides not to bid any cards
=pass his turn
.
T
en t
e next p
a
er in a c
oc
wise
irection eit
er ups t
e
i
or passes. Then the next pla
er bids and so on, until the last
player of the round has made a bid or passed
mportant Vikin
rules
Each player may only bid equipment cards once per
round; cards must be placed in
ront o
the pla
er
•The tri-colored equipment cards can be used as
jokers for any color. There is no limit to the number
o
okers pla
ed in one round.
The player who bet the highest total value gets all the jewels
rom that ship. The equipment cards he used
or the bid are
placed
ace up on the discard pile. The Vikin
ship is then
returned to the starting square.
Warnin
I
all o
the pla
ers pass, the Vikin
ship will be
oaded when it comes to the starting area
The other pla
ers take their equipment cards back into their
n
onj
i
n
i
Mi
h
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ENGLISH