Haba 4416 取扱説明書

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取扱説明書
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A
car racin
g
g
ame w
h
ic
h
encoura
g
es tactica
l
t
h
in
k
in
g
f
or 2 to 6 clever pla
y
ers a
g
es 5 to 99.
A
utho
r: Jür
g
en P. K. Gruna
u
Illustrations
:
Haralds Klaviniu
s
Len
g
th of the
g
ame: 10 - 15 minutes a
pp
rox.
ix racin
cars are standin
on the startin
rid, prepared
or the bi
race. But onl
the pla
er
who gets the right colors with the dice and makes clever combinations will be able to move
r
api
dly
a
h
ea
d
.
Contents
6 rac
i
n
g
car
s
6
co
l
o
r
d
i
ce
1
g
ame
b
oar
d
Set o
f
g
ame instruction
s
3
ENGLISH
4
Aim of the game
Who will make clever combinations and thus use as many
c
o
l
ors as t
h
rown wit
h
t
h
e
d
ice in or
d
er to get
h
is or
h
er racing
c
ar over the
nishin
g
line
rst?
Preparation of the game
S
pread the game board and put it in the center of the playing
sur
f
ace. Each pla
y
er chooses a racin
g
car and puts it
f
acin
g
t
he circuit on the wide starting grid where arrows are shown
o
n the board. If there are less than 6 players the remaining
race cars sta
y
in t
h
e
b
ox. Get t
h
e six co
l
ore
d
d
ice rea
dy
. Eac
h
die shows the six colors o
f
the circuit
.
How to play
You p
l
a
y
in a c
l
oc
k
wise
d
irection
.
The youngest player starts. Throw all six dice
(
you can take the
dice in both hands
)
.
N
ow try to move your car according to the colors obtained.
You have to com
p
are the colors of the dice with the colors of
t
he squares directl
y
ahead o
f
y
our car
.
D
o the colors coincide? Or are there even more
,
subse-
q
uent matchin
g
colors
?
¬
T
hink care
f
ull
y
about the order in which
y
ou want t
o
u
se the obtained colors and move your car ahead on the
correspondin
g
color squares. After each sin
g
le move, put
a
side the correspondin
g
die
.
¬
I
f
y
ou are luck
y
and think fast
y
ou mi
g
ht be able to mov
e
y
our car ahead six squares!
¬
I
f
y
ou cannot use certain colors because there are n
o
s
quares o
f
the correspondin
g
color in
f
ront o
f
y
our car,
y
our turn is over. It‘s the next player‘s turn to throw all
s
ix
d
i
ce
.
Watch out:
From the startin
g
square
y
ou ma
y
move on to the blue or
the white s
q
uare.
You can only move your car ahead.
sprea
d
game
b
oar
d
,
c
ars on startin
g
g
rid
d
i
ce
t
hr
o
w
a
ll
s
ix
d
i
ce
compare co
l
ors
,
move a
h
ea
d
si
x squares max
i
mum
o
nly
f
orwar
d
5
c
han
g
e of lane
s
by
pass obstacles
o
verta
k
ing possi
bl
e
,
e
n
d
o
f m
o
v
e
:
o
ustin
g
other car
s
o
bli
g
ation to mov
e
t
arget reac
h
e
d
:
f
ini
s
h r
ou
n
d
In addition, the
f
ollowin
g
racin
g
rules appl
y
:
¬
A
chan
g
e of lane is onl
y
possible if the far end of th
e
nei
g
hborin
g
square is situated ahead o
f
the square
w
here your car is at the moment. In this case too, you are
a
l
wa
y
s o
bl
i
g
e
d
to move
y
our car a
h
ea
d.
¬
Obstacle squares
(
tires
)
may never be entered.
¬
W
hile
y
ou move
y
our car
y
ou ma
y
pass over squares with
ot
h
e
r
ca
r
s
o
n
t
h
e
m.
H
owever, if
y
our move ends on a square with a car on it,
this car is moved back to the next
f
ree square in the same
l
a
n
e
. W
atc
h
out
: i
t
ca
nn
ot
be
m
o
v
ed
bac
k
to
a
n
obstac
l
e
sq
uare
!
¬
W
henever it is possible to move you are obliged to do so:
y
ou alwa
y
s have to move on as far as possible.
End of the game
When the first racing car reaches one of the two target
s
quares t
h
e current roun
d
is p
l
a
y
e
d
to t
h
e en
d
.
I
n this round each pla
y
er memorizes how man
y
dice he/she
used for moving.
I
f
at the end o
f
the round there is onl
y
one racin
g
car i
n
the target area, the corresponding driver wins the race
.
I
f
at the end o
f
the round there is more than one car in
the target area the driver who used less dice in this
r
ou
n
d
win
s
the
r
ace
.
ENGLISH
permitte
d
n
o
o
t
pe
rmitte
d
p
ermitted
6
Game Variation
Once a move is
nished
,
in addition the race car o
f
the color
w
h
ic
h
was use
d
l
ast may
b
e move
d
a
h
ea
d
to any neig
hb
oring
f
ree square, even i
f
in another lane.
Example:
T
he red racing car belongs to Jan
.
His
d
ice s
h
ow t
h
e co
l
ors re
d
, re
d
, ye
ll
ow, ye
ll
ow, ye
ll
ow an
d
g
reen.
For his move he uses the following order of colors: red, yellow,
re
d
, green. T
h
e remaining two ye
ll
ow
d
ice cannot
b
e use
d.
T
he last color used for the move was
g
reen with his car endin
g
o
n a green square. Now Nina, to whom the green car belongs,
c
an move
h
er car a
h
ea
d
one square
.
ENGLISH
JAPANESE
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Haba 4416 取扱説明書

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