Haba 4652 取扱説明書

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Inventive Playthings for Inquisitive Minds
Habe
rm
aaß
G
m
b
H
Au
g
ust-Grosch-Stra
ß
e 28 - 38
9
6476 Bad Rodach, German
y
www.h
aba
.
de
Infant Toys
G
if
ts
Children’s jewelr
y
i
r
n’
r
C
hildren learn about the world
t
hrou
g
h pla
y
. HABA makes it eas
y
for
t
hem with games and toys which arouse
c
uriosit
y
, with ima
g
inative
f
urniture,
d
eli
g
htful accessories,
j
ewelr
y
,
g
ifts and
m
uc
h
more. HABA encourages
b
ig i
d
eas
f
or our diminutive ex
p
lorers.
M
y
Ver
y
First Games - Shapes & Colors
3
JAPANESE
4
5
JAPANESE
JAPANESE
6
7
ENGLISH
My Very First Games
Shapes & Colors
A
color
f
ul game collection
f
or 1-3 players age 2+
Ed
iting
:
HABA
D
esign:
J
utta Neundor
f
e
r
L
en
g
th o
f
each
g
ame:
a
pp
rox. 10 minut
e
Contents
15 wooden piece
s
1
co
l
o
r
d
i
e
1
d
ie wit
h
sym
b
o
l
s
3 game
b
oar
ds
Set o
f
g
ame instruction
s
D
ear
P
arents
:
T
his game o
ff
ers your child a variety o
f
ideas
f
or di
ff
erent activitie
s
Free play without rules for the youngest one
s
Die game 1: “Which colors does my
f
lower meadow need?”
Die game 2: “Which shapes suit my butter
f
ly best?
W
e wish you lots of fun playing
!
Sincerel
y
,
Your inventors o
f
playthings
9
ENGLISH
8
ENGLISH
Game idea: Free Play
F
ree play improves motor skills. Children also become acquainted with colors and sha
-
pes. They reach out for the game material, with its special design adapted for children‘s
h
ands; and place the wooden pieces on the matchin
g
color squares o
f
the
f
lowers or in
the correspondin
g
punched dips o
f
the butter
f
l
y
.
P
lay with your child! Talk about the colors and shapes of the game material in order to
stimulate your child‘s language, auditory and creative skills as well as enhancing the
simple en
j
o
y
ment o
f
pla
y
in
g.
Die game 1: „Which colors does my flower
meadow need?“
E
ach pla
y
er chooses a
g
ame board and places it with the
f
lower meadow
f
ace-up in
front of him. In the center of the table, get the 15 wooden pieces and the color die
r
eady. Remaining game boards and the symbols die are returned to the game box
.
H
ow to Pla
y
The pla
y
er who can clap his hands the loudest starts the
g
ame. If
y
ou cannot a
g
ree, the
y
oungest player starts and rolls the die
.
I
s there a
f
lower on
y
our meadow o
f
the color indicated b
y
the die, which is
u
ncovered
?
Yes?
Well done! Take a wooden piece of the matchin
g
color from the center and place it
on the corresponding flower of your meadow. The shape of the flower doesn‘t matter.
No
?
Pit
y
,
y
ou cannot p
l
ace an
y
piece.
Then it‘s the turn of the next pla
y
er in a clockwise direction to roll the die
.
E
nd of the
G
am
e
The
g
ame ends as soon as an
y
pla
y
er has covered all the
f
lowers o
f
the meadow, thus
w
inning the game.
Die game 2: „Which shapes suit my butterfly best?
E
ach pla
y
er chooses a
g
ame board and places it with the butter
f
l
y
f
ace-up in
f
ront o
f
h
im. In the center of the table get the 15 wooden pieces and the die with the symbols
r
ea
d
y. Remaining game
b
oar
d
s an
d
t
h
e co
l
or
d
ie are returne
d
to t
h
e game
b
ox
.
How to Pla
y
T
he player who can spin the fastest may start. If you cannot agree, the smallest player
sta
r
ts
a
n
d
r
o
ll
s
t
h
e
d
i
e.
Does
y
our butterfl
y
have a dip of the shape indicated b
y
the die, which is not
y
et covered
?
Yes
?
Well done! Take a piece of that shape from the center and place it in the correspon
-
ding dip. The color of the shape doesn‘t matter
.
N
o?
Pity, you cannot p
l
ace any piece.
T
hen it‘s the turn of the next pla
y
er in a clockwise direction to roll the die
.
End o
f
the
G
am
e
T
he
g
ame ends as soon as an
y
pla
y
er has completed the butter
f
l
y
thus winnin
g
the
game.
/