Haba 4511 取扱説明書

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Habermaaß GmbH
August-Grosch-Straße 28 - 38
96476 Bad Rodach, Germany
www.haba.de
4511
Wild Vikings
A risky bidding game for 2 - 5 daring Vikings ages 6 - 99.
Author: Wolfgang Dirscherl
Illustrations: Michael Menzel
Length of the game: approx. 10 - 15 minutes
Loaded down with jewels and other precious stones that sparkle
and twinkle, the Vikings have just got back from their latest foray.
Under a cheering hubbub they unpack the treasure booty and
start distributing it. Vikings, keep cool! Don‘t reach out for your
divvy too quickly. Perhaps if you wait, the more precious pieces
will arrive on a later ship!?
Contents
1 Viking village
3 ships
40 jewels
60 equipment cards
1 die
Set of game instructions
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ENGLISH
Game Idea
Aim of the game is to be the player with the most jewels at the
end of the game.
The players collect equipment cards and as soon as a Viking ship
returns from a foray to the village the treasure load is distributed.
Whoever has the most suitable equipment cards, and can bid cor-
rectly, will win all the jewels from ship‘s treasure. But watch out,
don‘t display too many cards or be too greedy!
Preparation of the Game
Place the Viking village in the center of the table and arrange the
three ships in a row, (in any order) leading to the village. Place a
jewel on each ship. Get the remaining jewels ready as your provi-
sion.
Then shuffle the equipment cards and deal 6 cards to each
player. The rest of the cards are placed face-down in a provision
pile.
Get the die ready.
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ENGLISH
How to Play
Play in a clockwise direction. As the Vikings were a very fierce
people, the player with the grimmest frown starts. If you can not
agree, the youngest player starts and rolls the die.
What does the die show?
• The yellow, red or blue ship?
Take a jewel from the provisions
and place it on the ship of the
color shown on the die.
• The black ship?
Place a jewel taken from the
provision pile on any ship.
• The card?
All players, one by one, starting with the
player who just rolled the die, take an
equipment card from the pile.
• The Viking Village
The ship adjacent to the village must return
home. If this ship has jewels on it, then the
bidding fun begins. The player who bids the
most equipment cards of the same color as
the ship will win all the jewels on the ship. The player who rolled
the die begins by deciding whether to place a bid.
A bid is made by placing any number of equipment cards of the
same color as the ship on the table (face up so others can see), or
to pass. One by one each of the players can increase the bid or
pass.
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ENGLISH
Important Viking rules:
• Each player may only display equipment cards once per round.
• The equipment cards which have all three colors can be used as
jokers, for any color. There is no limit to how many jokers can
be placed per round or player.
The player who bet the most cards, takes the equipment cards in
front of him and places them face-up as a discard pile in the center
of the table. He now gets all the jewels of the ship. The empty ship
is positioned at the end of the row and all ships are moved on one
position towards the village.
The players take the equipment cards in front of them back into
their hands.
Example
The red ship returns with a load of four jewels back to the village.
Sonja places two equipment cards in front of her. Michael passes.
Sebastian ups the bid to three cards placing two red equipment
cards and a joker in front of him. Luisa passes.
Sebastian has bet the most cards and places his three cards face-
up on the discard pile. He gets the four jewels of the red ship and
the red ship is placed at the end of the row.
Sonja takes her two equipment cards back into her hand.
Watch out: If all players pass their turn, the loaded ship is
positioned at the end of the row.
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ENGLISH
Provision pile used up?
If the provision pile has been used up, shuffle the cards of the
discard pile face-down and use them as new provision pile. In very
few occasions it may happen that all the cards of the provision pile
have been used up and the discard pile is empty. Unlucky for you,
in this case you can‘t draw any card when the die shows the card
symbol.
End of the Game
The game ends as soon as the die shows a ship and there is
no jewel left in the provisions. The players count their jewels.
The one who has the most, wins this venturous Viking
adventure.
In case of a draw the player left with most equipment cards
in their hand wins. If there is still a tie, all the players in que-
stion win.
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ENGLISH
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