Haba 4645 取扱説明書

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Inventive Playthings for Inquisitive Minds
Habe
rm
aaß
G
m
b
H
Au
g
ust-Grosch-Stra
ß
e 28 - 38
9
6476 Bad Rodach, Germany
www.haba.de
Infant Toys
G
ifts
Children’s jewelr
y
Ch
i
ld
r
e
n’
s
r
oo
m
hildren learn about the world
t
hrough play. HABA makes it easy for
th
em wit
h
games an
d
toys w
h
ic
h
arouse
c
uriosit
y
, with ima
g
inative
f
urniture,
d
elightful accessories, jewelry, gifts and
m
uch more. HABA encourages big ideas
f
or our diminutive explorers.
A
nimal U
p
on Anima
l
Balancin
g
Brid
g
e
3
JAPANESE
4
5
JAPANESE
JAPANESE
6
7
JAPANESE
ENGLISH
Animal Upon Animal
Balancing Bridge
An exciting stacking game for 2-4 players ages 5-99
.
Author
:
Klaus Miltenberger
I
llustrations: Michael Ba
y
e
r
L
ength of the game: approx. 20 m
i
nutes
Amazed but also a little bit horrified, the animals look at the wobbl
y
han
g
in
g
b
rid
g
e that hovers hi
g
h above the adventure valle
y
. The crocodile is the
rst
t
o dare to set foot on the bridge as he carefully advances to the center of
t
he bridge. The other animals hold their breath. “The bridge holds up!” the
c
rocodile shouts, cheerin
g
with triumph. The other animals at once start to
d
as
h
up to t
h
e croco
d
i
l
e causin
g
muc
h
j
ost
l
in
g
an
d
squeezin
g.
T
he animals however should be care
f
ul! One wrong step and they will
f
all o
ff
t
he bridge. Can you help them maintain their balance?
Contents
5 gira
ff
es
5
ig
uana
s
5 pant
h
ers
5 flamingos
5
bats
1 crocodile
35 assi
g
nment car
ds
1
d
i
e
Set of game instructions
9
ENGLISH
ENGLISH
Game Idea
E
ach pla
y
er is
g
iven three secret assi
g
nments. Your aim is to
stack the animals on your assignment cards on top of the
h
an
g
in
g
brid
g
e. The animals must be stacked so that the
t
hree animals shown on one card actuall
y
touch each other.
Whoever mana
g
es to skill
f
ull
y
stack the animals, thereb
y
bein
g
the first to accomplish the assi
g
nments, wins the
g
ame.
Preparation of the Game
Take all the animals and the die out of the box and look at
t
he layout of the box. There are four compartments and a
h
an
g
in
g
brid
g
e that han
g
s over these compartments. Place
t
he box in the center o
f
the table and place the crocodile in
t
he center o
f
the han
g
in
g
brid
g
e. Arran
g
e the animals - as
shown - deliberatel
y
next to the sides of the box.
P
lace seven animals along the side of the water valley and six
a
nimals alon
g
the sides o
f
each the desert valle
y
, the volcano
valle
y
and the
j
un
g
le valle
y
. You are
f
ree to choose which
a
nimals
y
ou place where.
S
huffle the assignment cards and deal three cards to each
pla
y
er, facedown. The remainin
g
assi
g
nment cards are kept in
a
pile
f
acedown next to the
g
ame box. Get the die read
y
.
Compartments
accomp
l
is
h
t
h
e
assignments
rs
t
b
ox in center o
f
table
c
roco
d
i
l
e on
h
anging
brid
g
e, arran
g
e animal
s
t
h
ree assignment car
d
s per
pl
ayer, get
d
ie rea
d
y
l
ook at assignment cards
ro
ll
d
i
e
t
hr
ee
a
nim
a
l
s
o
f
o
n
e
c
ard touch = assi
g
nment
a
ccomplished
How to Play
F
irst take a look at
y
our three assi
g
nment cards. You pla
y
in a
c
lockwise direction. Whoever has already crossed a hanging
b
rid
g
e ma
y
start. If
y
ou cannot a
g
ree the
y
oun
g
est pla
y
er starts
a
nd rolls the die.
W
hat appears on the die
?
The s
y
mbol of a valle
y
?
The
f
our sides o
f
the box each correspond
wit
h
a va
ll
e
y
. Loo
k
at w
h
ic
h
va
ll
e
y
y
ou
h
ave
rolled and take an
y
one of the animals stan
-
ding next to the corresponding side of the
g
ame box. Stack the animal on the han
g
in
g
brid
g
e or on top o
f
an
y
animals that are
a
lread
y
there.If there are no animals of the
valley appearing on the die left, you can
c
hoose an
y
animal to stack.
The
q
uestion mark
You can choose an
y
animal to stack.
The han
g
in
g
brid
g
e
Take an animal o
f
y
our choice
f
rom the
brid
g
e or the animal p
y
ramid and chan
g
e
i
ts place. If there is just the crocodile on the
brid
g
e,
y
ou can choose an
y
animal
f
rom an
y
side o
f
the box and pile it on the crocodile.
Once you have had your go at stacking, it is the next player’s
tu
rn
.
Important Animal-upon-Animal Rules
When stacking an animal, it mus
t
always touch at least one
o
ther animal, that animal can be the crocodile.
You are onl
y
allowed to use one hand
f
or stackin
g
.
Accomp
l
is
h
ing an assignment
As soon as the three animals on one o
f
y
our assi
g
nment cards
t
ouch, your assignment is considered complete. This can happen
a
ny time, even during the turn o
f
another player. To prove it you
s
how the assi
g
nment card in question to the other pla
y
ers and
p
oint out the correspondin
g
animals o
f
the p
y
ramid.
d
esert va
ll
e
y
water va
ll
e
y
volcano valley
j
un
g
e
l
va
ll
e
y
1
0
T
hen
y
ou turn this card over and keep it
f
ace down in
f
ront o
f
y
ou. T
h
is assi
g
nment
h
as
b
een carrie
d
out.
The animal pyramid collapse
s
If
durin
g
y
our stackin
g
maneuvers animals
f
all o
ff
or the p
y
ra-
m
i
d
co
ll
apses,
y
our turn is t
h
en over. Your pena
l
t
y
is t
h
at
y
ou
m
ust then take another new assi
g
nment card that
y
ou will
h
ave to com
p
lete.
If
however a
f
ter a crash there are still animals le
f
t on the
b
rid
g
e and the
y
happen to
f
orm an animal trio that corres
-
p
onds to one o
f
y
our assi
g
nment cards,
y
ou are allowed to
t
ake this card and keep it in front of you.
I
f the crocodile falls off the bridge it is then placed back. The
a
nimals that
f
ell o
ff
remain in the valle
y
s into which the
y
f
ell.
F
rom t
h
at point on, w
h
en ro
ll
in
g
a va
ll
e
y
s
y
m
b
o
l
on t
h
e
d
ie
y
ou are free to choose an animal to stack either from the
valley inside the box or from the animals still standing outside
t
he box.
End of the Game
T
he
g
ame ends as soon as a pla
y
er has accomplished his last
a
ssi
g
nment card. He has
f
ound the best wa
y
across the han-
ging bridge and wins the game.
pl
ace assignment car
d
face down in front of
y
ou
p
yrami
d
co
ll
apses,
y
our turn is over
c
roco
d
i
l
e on
h
anging
brid
g
e, animals sta
y
i
nside bo
x
all
assignment
s
accom
p
lished
assignment card
r
ight:
t
h
e anima
l
s on t
h
e assi
g
n
-
m
e
n
t
ca
r
d
touch
r
ig
h
t:
t
he animals on the assignment
c
ar
d
touc
h
I
ncorrect:
th
e anima
l
s on t
h
e assign
-
ment car
d
d
o not touc
h
.
ENGLISH
/