2K The Darkness II 取扱説明書

  • 「The Darkness II」のユーザーマニュアルを読み終えました。ゲームの操作方法、ダークネスパワーの活用方法、ストーリー展開、敵の種類など、あらゆる質問にお答えします。お気軽にご質問ください!
  • ダークネスパワーを使うにはどうすれば良いですか?
    体力が回復するにはどうすれば良いですか?
    武器の弾薬がなくなったらどうすれば良いですか?
    敵を倒すと何を得られますか?
1
Important Health Warning About Playing Video Games
Photosensitive seizures
A very small percentage of people may experience a seizure when exposed to
certain visual images, including fl ashing lights or patterns that may appear in
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an undiagnosed condition that can cause these “photosensitive epileptic seizures”
while watching video games.
These seizures may have a variety of symptoms, including lightheadedness, altered
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confusion, or momentary loss of awareness. Seizures may also cause loss of
consciousness or convulsions that can lead to injury from falling down or striking
nearby objects.
Immediately stop playing and consult a doctor if you experience any of these
symptoms. Parents should watch for or ask their children about the above
symptoms—children and teenagers are more likely than adults to experience these
seizures. The risk of photosensitive epileptic seizures may be reduced by taking the
following precautions: Sit farther from the screen; use a smaller screen; play in a
well-lit room; do not play when you are drowsy or fatigued.
If you or any of your relatives have a history of seizures or epilepsy, consult a
doctor before playing.
WARNING Before playing this game, read the Xbox 360® console and
accessory manuals for important safety and health information. Keep all manuals
for future reference. For replacement console and accessory manuals, go to
www.xbox.com/support.Xbox LIVE ....................................................................2
Complete Controls .................................................3
Navigating In The Darkness II ..........................4
Staying Alive .............................................................5
Attacking.....................................................................6
Darkness Powers .....................................................8
Vendettas ....................................................................11
Warranty ....................................................................13
Credits .......................................................................26
Support .....................................................................36
Table of Contents
3
2
Xbox LIVE
Xbox LIVE® is your connection to more games, more entertainment, more fun. Go to
www.xbox.com/live to learn more.
Connecting
Before you can use Xbox LIVE®, connect your Xbox 360® console to a high-speed
Internet connection and sign up to become an Xbox LIVE® member. For more
information about connecting, and to determine whether Xbox LIVE is available in
your region, go to www.xbox.com/live/countries.
Family Settings
These easy and fl exible tools enable parents and caregivers to decide which games
young game players can access based on the content rating. Parents can restrict
access to mature-rated content. Approve who and how your family interacts with
others online with the Xbox LIVE service, and set time limits on how long they can
play. For more information, go to www.xbox.com/familysettings.
Complete Controls
Default Controls
Move ......................................................
Camera ..................................................
Sprint .....................................................Press
Crouch ...................................................Press
Aim/Fire Left-hand Weapon ......................
Fire Right-hand Weapon ..........................
Demon Arm Grab ....................................
Demon Arm Throw .................................. Tap after Demon Arm Grab
Execute .................................................. Press a face button after Demon Arm Grab
Demon Arm Slash/Melee .......................... Hold +
Eat Enemy Heart/Pick up weapon ............. button
Activate Gun Channeling (Once Acquired) .... button
Activate Swarm (Once Acquired) .............. button
Jump ..................................................... button
Weapon Select ........................................
Pause .....................................................
Objective Pop-up .....................................
5
4
Navigating In The Darkness II
HUD
Objectives
Jackie’s quest for sanity, peace, and Jenny isn’t a simple one. There’s a mystery that
needs to be solved, friends and family to protect, enemies to contend with, and
unknown forces that are coming for Jackie’s head. To keep things straight, objectives
tell Jackie where to go and what to do next.
Objectives appear on-screen whenever there is a change in their status. New
objectives appear in white, and completed objectives are crossed through with a red
line before fading away. Press to bring up the Objectives interface. A yellow marker
will appear with your current destination and how far you have to travel until you get
there. If you are unsure of where to go next, use this to guide your way.
Conversations
You’ll never learn anything if you aren’t willing to ask questions. When in Jackie’s
Mansion or the Asylum, you may speak to your allies and other non-player characters.
If you can speak to them, an icon will appear on-screen indicating so. Press the
button to begin the conversation. To end the conversation or skip portions of it,
press the button.
Conversations reveal important aspects of the plot, further gameplay, and provide
information on where to go next. Listen carefully to what people have to say.
Staying Alive
Health
Jackie automatically recovers 25% of his health after he stops taking damage for a
brief period of time. A column, corner, or low obstacle is enough to serve as cover, so
keep an eye out for safe spots when going into battle against Jackie’s enemies. Taking
damage resets the amount of time it takes to recharge Jackie’s health, so stay under
cover until completely recovered.
Jackie can eat hearts to restore more of his health and earn Essence. Hold to eat
a dead enemy’s heart. Hearts are only edible for close to a minute, so when you get a
chance, move in quickly and eat them before they disappear. Edible hearts glow purple
and can be seen through an enemy’s skin.
Lights
Jackie’s powers depend on darkness. While Jackie is in the light, he cannot use his
Darkness powers or regenerate his health.
Attacking Lights
Some enemies carry light cannons or fl ash bangs, and certain areas have lighting that
severely limits Jackie’s mobility. To combat this obstacle, shoot out the lights and stick
to the shadows. The soldiers carrying light cannons can be killed or have their lights
disabled. Some lights cannot be shot out, while others may need
to have their power source destroyed.
Reticle
Demon Arms
Ammo Count
Darkness Powers
Demon Arms
Weapon Select Menu
7
6
Attacking
Weapons
Darkness powers are all well and good, but sometimes you need a little extra punch to
get the job done. A variety of fi rearms gives Jackie the ability to take out his enemies
from a distance.
Jackie can carry one large weapon and two small weapons at the same time, for
a total of three weapons. Jackie can dual-wield the two small firearms at will.
Pressing down on the D-pad activates dual-wielding Pressing fires the gun in
Jackie’s left hand, while the fires the weapon in his right hand. To aim, press
with just one gun equipped.
Ammo
When running low on ammo, simply walk over an enemy’s gun to pick it up. If your
gun is similar to theirs, Jackie will take their ammo. Alternately, there are ammo boxes
scattered around every level that allow you to refi ll your ammo, regardless of what
weapon you’re using.
Enemy Vascular System
The Darkness powers give Jackie the ability to tell when an enemy is vulnerable
to attack. If an enemy’s heart and blood vessels are glowing, then that enemy
is vulnerable, whether due to being stunned or simply being unaware of your
presence. You can grab stunned enemies with the Demon Arm.
Executions
Grabbed enemies are at your mercy. You can throw them at their allies, hit them
with a melee attack, or execute them. Tap to grab a stunned enemy and
begin an execution, and press the appropriate button before time runs out to
complete the process.
There are four types of executions, and each type is mapped to a face button. At the
beginning of the game, Jackie just has one type of execution. As he earns Essence,
he gains access to Power, Hitman, and Demonic Executions. These executions have
benefi ts above and beyond normal executions, such as lowering the cooldown time
for other powers.
Objects
In addition to grabbing enemies, the Demon Arms can turn debris into projectiles or
shields. Objects that can be grabbed have a purple glow. Keep an eye out for these
objects, and use them to your benefi t. You may have to break something with a melee
attack before being able to grab it.
When going into battle against several enemies, using a shield may be a good idea.
If there is a car nearby, then you can rip off the car’s door and use it for cover while
ring through its window. Throwing a car door is an enormously effective tactic, as
it can bisect or decapitate unprotected enemies. When fi ghting a shielded enemy or
someone in a hard to reach place, throwing a propane tank at them helps even the
odds. Pool sticks make good makeshift javelins, and car engines are great projectiles.
Attacking (cont.)
9
8
Darkness Powers
Talent Shrines
After defeating an enemy, you receive Essence. When you come
across a Talent Shrine, you can spend your Essence to upgrade or
add to Jackie’s Darkness powers. There are several upgrades for
Jackie’s powers, such as all-new attacks and increased
ammo capacity.
Darkness Powers Tree
Eat Hearts: Hold near the corpse of a fallen enemy to
replenish some health and earn Essence. Cost: 0.
Executions Tier
Health Execution: Grab vulnerable enemies, then press to
perform a Health Execution and regenerate some health. Cost:
400 (Prerequisite: Eat Hearts)
Health Execution Upgrade: Receive more health whenever
an enemy is killed with a Health Execution. Cost: 800 (Prerequisite: Health
Executions)
Hitman Execution: Press to perform a Hitman execution for some extra
ammo. Cost: 600 (Prerequisite: Health Executions)
Hitman Execution Upgrade: Receive more ammo whenever an enemy is killed
with a Hitman Execution. Cost: 800 (Prerequisite: Hitman Executions)
Power Execution: Press to perform a Power Execution and hasten the
recharge of Swarm and Gun Channeling. Cost: 1250
(Prerequisite: Hitman Executions)
Power Execution Upgrade: Darkness Power recharge time is reduced even more
after a Power Execution. Cost: 1000 (Prerequisite: Power Executions)
Demonic Execution: Press to perform a Demonic Execution and gain a
Darkness Shield. Cost: 1250 (Prerequisite: Hitman Executions)
Demonic Execution Upgrade: The demonic shield has more hitpoints.
Cost: 1000 (Prerequisite: Demonic Executions)
Expert Grabber: Enemies that have been staggered or knocked down will remain
vulnerable to being grabbed for longer after they recover. Cost 800
(Prerequisite: Hitman Executions)
Demonic Lift Tier
Demonic Lift: Slash an enemy into the air and he’ll be held there for a moment,
suspended by the Darkness. Cost: 400 (Prerequisite: Eat Hearts)
Heart Health: Regain more health after eating a heart. Cost: 1000
(Prerequisite: Demonic Lift)
Demon Blades: The Demon Arm slash will sever fl esh with a single swipe for a
short time after eating a heart. Cost: 800 (Prerequisite: Heart Health)
Black Hole: Killed enemies sometimes leave behind Black Holes instead of hearts.
Grab it with the Demon Arm and then throw it to create a vortex of death.
Cost: 1000 (Prerequisite: Demon Blades)
Caustic Black Hole: Increases the size of the Black Hole. Cost: 1250
(Prerequisite: Black Hole)
Ground Pound: Slash an enemy into the air and then slash it into the ground for
a bloody explosion that will stun close enemies. Cost: 600
(Prerequisite: Demonic Lift)
Air Darkling: Grab the Darkling and throw him at enemies. He’ll latch on and tear
them apart with glee! Cost: 600 (Prerequisite: Demonic Lift)
Dark Blast: Demon Arm grabbed objects will detonate on impact when thrown.
Cost: 1000 (Prerequisite: Air Darkling)
Dark Armor: Gain damage resistance from enemy attacks
in the dark. Cost: 1250 (Prerequisite: Dark Blast)
Gun Channeling Tier
Gun Channeling: Tap to channel the Darkness through
your guns for several seconds, drastically increasing weapon
damage while not using any ammo. Cost: 1000
(Prerequisite: Eat Hearts)
Gun Kata: Use Gun Channeling in concert with Dual Wielding
to automatically target enemies. Cost: 1500
(Prerequisite: Expert Channeler)
The Destroyer’s Channeling: Extends the time Gun
Channeling lasts. Cost: 1250 (Prerequisite: Gun Channeling)
Heart of Darkness: Gun Channeling allows bullets to
penetrate through walls and Jackie can see enemies through
walls within a short range while Gun Channeling is active.
Cost: 1500 (Prerequisite The Destroyer’s Channeling)
Expert Channeler: Gun Channeling cooldown is much faster.
Cost: 1250 (Prerequisite: Gun Channeling)
Darkness Powers (cont.)
11
10
Combat Belt Tier
Combat Belt: Combat Belt increases ammo capacity for all weapons. Cost: 200
(Prerequisite: Eat Hearts)
Active Pump: Press immediately after fi ring a shotgun for a rapid pump action
that lessens the spread of the next shot. Cost: 800 (Prerequisite: Combat Belt)
Weapon Handling: Faster reloading for all weapons. Cost: 800
(Prerequisite: Combat Belt)
Pistol Darkness Mod: All Pistols have an extended clip while in the dark. Cost:
800 (Prerequisite: Combat Belt)
Shotgun Darkness Mod: All Shotguns have an extended clip while in the dark.
Cost: 800 (Prerequisite: Darkness Mod - Pistols)
SMG Darkness Mod: All SMGs have an extended clip while in the dark. Cost:
1000 (Prerequisite: Darkness Mod - Pistols)
Small Arms Explosive Rounds: Pistols and SMGs fi re explosive rounds that do
more damage than regular bullets. Cost: 1250 (Prerequisite: Darkness Mod - SMG)
Assault Rifl e Darkness Mod: All Assault Rifl es have an extended clip while in the
dark. Cost: 1000 (Prerequisite: Darkness Mod - SMGs)
2 Handed Weapons Explosive Rounds: Assault Rifl es and Shotguns fi re
explosive rounds that do more damage than regular bullets. Cost: 1250
(Prerequisite: Darkness Mod - Assault Rifl e)
Swarm Tier
Swarm: Tap to release a dark Swarm that will stun your enemies for a few
seconds. Cost: 1000 (Prerequisite: Eat Hearts)
Expert Swarm: Swarm cooldown is much faster. Cost: 1250 (Prerequisite: Swarm)
Swarms From Limbo: Allows swarm to reach more targets. Cost: 1500
(Prerequisite: Expert Swarm)
Black Swarm: Increases stun time on swarmed enemies. Cost: 1250
(Prerequisite: Swarm)
Killer Swarm: Increases the damage over time to swarmed enemies. Cost: 1500
(Prerequisite: Black Swarm)
Vendettas exists apart from the main story, but complements its plot. You can
play Vendettas alone or cooperatively online as one of four characters: Inugami,
Shoshanna, JP Dumond, and Jimmy Wilson. They each have their own specialized
weapons and tactics, and each character may be more effective in certain situations
than the others. You can play Vendettas as a co-op campaign, or you can take on a
Hit List, which is a standalone mission. Certain Hit Lists are only available online, while
others can be played offl ine.
VendettasDarkness Powers (cont.)
12 13
12
Notes
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exclusive jurisdiction and venue for actions related to the subject matter hereof shall be the
state and federal courts located in Licensor’s principal corporate place of business (New York
County, New York, U.S.A.). Both parties consent to the jurisdiction of such courts and agree
that process may be served in the manner provided herein for giving of notices or otherwise
as allowed by New York state or federal law. The parties agree that the UN Convention on
Contracts for the International Sale of Goods (Vienna, 1980) shall not apply to this Agreement
or to any dispute or transaction arising out of this Agreement. IF YOU HAVE ANY QUESTIONS
CONCERNING THIS LICENSE, YOU MAY CONTACT IN WRITING TAKE-TWO INTERACTIVE
SOFTWARE, INC. 622 BROADWAY, NEW YORK, NY 10012.
© 2008-2011 Take-Two Interactive Software, Inc. Take-Two Interactive Software, Inc., 2K,
2K Games, and their respective logos are trademarks of Take-Two Interactive Software,
Inc. The Darkness is © 2011 Top Cow Productions, Inc. “The Darkness,The Darkness
logos, and the likeness of all featured characters are registered trademarks of
Top Cow Productions, Inc. All Rights Reserved. All other marks are property of their
respective owners.
15
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The Darkness II .............................. 18
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Xbox 360 ®
www.xbox.com/support
16 17
16
Xbox LIVE
Xbox LIVE®
www.xbox.com/live
Connecting
Xbox LIVE Xbox 360
Xbox LIVE
Xbox LIVE www.xbox.com/live/countries
Family Settings
LIVE
www.xbox.com/familysettings
Complete Controls
Default Controls
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18 19
18
Navigating In The Darkness II
The Darkness II
HUD
Objectives
Jenny Jackie
Jackie
Conversations
Jackie
Staying Alive
Health
Jackie 25%
Lights
Jackie
Attacking Lights
Jackie
20 21
20
Attacking
Weapons
Jackie
Jackie
Ammo
Jackie
Enemy Vascular System
Jackie
Executions
Jackie
Objects
Attacking cont.
22 23
22
Darkness Powers
Talent Shrines
Jackie
Darkness Powers Tree
Eat Hearts
0
Executions Tier
Health Execution
400
Health Execution Upgrade
800
Hitman Execution
600
Hitman Execution Upgrade
800
Power Execution
1250
Power Execution Upgrade
1000
Demonic Execution
1250
Demonic Execution Upgrade
1000
Expert Grabber
800
Demonic Lift Tier
Demonic Lift 400
Heart Health 1000
Demon Blades
800
Black Hole
1000
Caustic Black Hole 1250
Ground Pound
600
Air Darkling
600
Dark Blast 1000
Dark Armor
1250
Gun Channeling Tier
Gun Channeling
1000
Gun Kata
1500
The Destroyer’s Channeling
1250
Heart of Darkness
Jackie
1500
Expert Channeler
1250
Darkness Powers cont.
24 25
24
Combat Belt Tier
Combat Belt 200
Active Pump
800
Weapon Handling 800
Pistol Darkness Mod
800
Shotgun Darkness Mod
800
SMG Darkness Mod
1000
Small Arms Explosive Rounds
1250
Assault Rifl e Darkness Mod
1000
2 Handed Weapons Explosive Rounds
1250
Swarm Tier
Swarm 1000
Expert Swarm 1250
Swarms From Limbo 1500
Black Swarm 1250
Killer Swarm 1500
Vendettas
Inugami Shoshanna JP Dumond Jimmy Wilson
Vendettas Hit
List Hit List
Vendettas
Darkness Powers cont.
26 27
26
Credits
Digital Extremes
CEO
James Schmalz
President
Michael Schmalz
Creative Director
Sheldon Carter
Technical Director
Glen Miner
Lead Programmer
Darryl Baldock
Programming
Gavan Acton
Daniel Brewer
Shaun Carroll
Tomasz Cybulski
Eddy Douridas
Sharad Gupta
Andy Kempling
Brian Keron
Tristan Lewis
Hayden Mulholland
Ernesto Novillo
Chris Seddon
Maciej Sinilo
Adrian Smith
Adrian Togeskov
Jacques Waller
Steven Wong
Additional Programming
Pablo Alonso
Ryan Baker
Kevin Wingham
Howie Yoo
Lead Designer
Tom Galt
Lead Designer (Vendettas)
Mathieu Berube
Narrative Designer
Ryan Mole
Level Design
Joey Adey
Joe Buck
Kol Crosbie
Ben Edney
Andrejs Verlis
Hazel Whorley
Technical Design
Jon Gogul
Phil Hoekstra
Additional Design
Allen Goode
Scott McGregor
Steve Sinclair
Lead Sound Designer
Dustin Crenna
Sound Design
Jeff Hartling
Travis Didluck
Additional Sound Design
George Spanos
Art Director
Mat Tremblay
Lead Environment Artist
Ron Davey
Environment Artists
Kary Black
James Chew
Kyle Davis
Corey Hayes
Anthony Joseph
Matt Kazan
Jason Lavoie
Michael Leatham
Andrea Lehnen
Mike Marquis
Phil Nguyen
Emmanuel Pappas
Jeff Ross
Mike Towse
Jonathan Wiley
Evan Yovanovich
Kol Crosbie
FX
Dan Hunter
Jeremy Mathes
Layout Art
Erwin Evegaars
Joonchul Kim
Lillian Lee
Will Makra
Andrew Nelson
Frank Trzcinski
Lighting
Cliff Daigle
Lead Character Artist
Michael Brennan
Character Art
Hugues Giboire
Mathew Makin
Fabricio Torres
Chris Watson
Concept Art
Will Makra
Thomas Pringle
Mike Sebalj
Craig Sellars
Eric Vedder
Additional Art
Muckney Tipping
Mario Vasquez
Animation
Jay Baker
Geoff Crookes
Rick Gimbel
Lucy Guo
Chiwook Han
Ian Hulbert
Scott Johnston
Chris Kniffen
Jason Teske
Jason Walmsley
Producer
Dave Kudirka
Associate Producer
Jeff Edwards
The Darkness II
Published by 2K Games in association with
Top Cow Productions, Inc.
Developed by Digital Extremes
Inspired by the comic book series
The Darkness
created by Marc
Silvestri, Garth Ennis and David Wohl
Original Story by Paul Jenkins
Top Cow Executive Producers
Marc Silvestri
Matt Hawkins
Credits cont.
28 29
Assistant Producer
Daniel Dahl
Quality Assurance Lead
Ryan Marr
Quality Assurance
Nick Boehler
John Dennison
Trevor Kenny
Dmitri Linkiewicz
Alex ‘Xander’ McKenzie
Cameron Morse
Corey Sanderson
Additional QA
Dave Cardoso
Claire McHendrie
Mark Ollivierre
Graham Taylor
Giles Whitaker
Operations and
Administration
Operations Manager
Tanya Deaville
Controller
Murphy Pettypiece
Human Resources
Kate Roberts
Karen Janes
IT Support
Matthew Arnold
Julie Angelini
Jake Hansen
Jason Murphy
Administration
Christina Banman
Elaine Deaville
Rebecca Ford
Caterine Pittana
Denise Raymond
Javier Tavera
Special Thanks
Alex Ahilov
Caitlin Andrews
Kaleb Aylsworth
Keith Belovay
Harold Brenes
Matias Cammisa
Valerie Cotic
Peter Dannenberg
Avinash Hegde
Martin Holmberg
Gaz Iqbal
Race Lancaster
Jeana Lowes
Darryl Kee
Haine Kim
Simon King
Yuliya Kostyuk
Will Kuo
Michael Maggard
Hiten Mistry
Alex Muscat
Dejan Pavlovski
Andrew Rudson
Mark Ruscica
Philip Simmons
Ryan Smith
Blake Stephenson
Robbie Thompson
Mike Weir
Karol Wlodarczyk
Farid Zakaria
To all our families and
loved ones for all
their support
Art Bully
Productions,
LLC
Co-founder/Art &
Project Directors
Marcus Dublin
Alan Van Ryzin
Staff
Team Art Bully
Extra Special Thanks
AMC pixel factory
Dave Greene
(IAMSTATIC)
Ron Gervais (IAMSTATIC)
Yaron ‘Lonewolf’ Levi
WhiteMoon Dreams
Published by 2K Games
2K Games is a Division
of 2K, a publishing
label of Take-Two
Interactive Software
2K PUBLISHING
President
Christoph Hartmann
C.O.O.
David Ismailer
SVP, Product
Development
Greg Gobbi
Director of
Product Development
John Chowanec
Senior Director of
PD Operations
Kate Kellogg
Director of Technology
Jacob Hawley
Online Systems Architect
Louis Ewens
Online Engineer
Adam Lupinacci
Producer
Seth Olshfski
Associate Producers
Dan Schmittou
Josh Morton
Karl Unterholzner
Production Assistants
Anton Maslennikov
Tom Drake
Additional Production
Support
Brandon Jenkins
Andrew Dutra
Scott James
Director of
Creative Production
Jack Scalici
Senior Manager of
Creative Production
Chad Rocco
Manager of
Creative Production
Josh Orellana
Production Assistant
Creative Production
Dave Blank
Kaitlin Bleier
Writers
Paul Jenkins
Chad Rocco
Jack Scalici
Robbie Thompson
Walt Williams
Story Editor
Chad Rocco
Motion Capture
Supervisor
David Washburn
Motion Capture
Coordinator
Steve Park
Motion Capture
Lead Artist
Anthony Tominia
Motion Capture
Specialists
Jose Gutierrez
Gil Espanto
Motion Capture Assistant
Nick Bishop
V/O Direction
Chad Rocco
Jack Scalici
Paul Jenkins
Walt Williams
SVP Marketing
Sarah Anderson
VP Marketing
Matt Gorman’
VP International
Marketing
Matthias Wehner
Director of Marketing
Tom Bass
Senior Brand Manager
Matt Knoles
Associate Product
Manager
Phil McDaniel
Director of PR,
North America
Ryan Jones
Senior PR Manager
Charlie Sinhaseni
PR Manager
Jennie “sp8des” Sue
PR Assistant
Jennifer Heinser
International Associate
PR Manager
Erica Denning
Director, Marketing
Production
Jackie Truong
Art Director, Marketing
Lesley Zinn
Web Director
Gabe Abarcar
Senior Manager,
Interactive Marketing
Elizabeth Tobey
Community Managers
Greg Laabs
David Eggers
Web Designer
Keith Echevarria
Jr. Graphic Designer
Christopher Maas
Marketing Production
Assistant
Ham Nguyen
Credits cont. Credits cont.
30 31
30
Video Production Manager
J. Mateo Baker
Video Editor
Kenny Crosbie
Jr. Video Editor
Michael Howard
Game Capture Specialist
Doug Tyler
Marketing Project Manager
Renee Ward
VP Business Development
Kris Severson
VP Sales & Licensing
Steve Glickstein
Strategic Sales and
Licensing Director
Paul Crockett
VP, Legal
Peter Welch
Director of Operations
Dorian Rehfi eld
Licensing/Operations
Specialist
Xenia Mul
Director of Licensing,
Strategic Partnerships &
In-game Media
Shelby Cox
Marketing Manager,
Partner Relations
Dawn Burnell
Marketing Assistant
Rebecca Euphrat
Special Thanks
Jordan Katz
David Cox
Take-Two Sales Team
Take-Two Channel
Marketing Team
Siobhan Boes
Hank Diamond
Alan Lewis
Daniel Einzig
Christopher Fiumano
Pedram Rahbari
Jenn Kolbe
2K IS Team
Seth Krauss
Greg Gibson
Take-Two Legal Team
Jonathan Washburn
David Boutry
Ryan Dixon
Michael Lightner
Gail Hamrick
Sharon Hunter
Sasha de Guzman
Michele Shadid
Trailer Park
g-NET
Access Communications
SA Studios
Off Base Productions
KD&E
Big Solutions
Gwendoline Oliviero
Kelly Dolcini
BreAnne Sylvester
Bridget Silvestri
Cale Branson
Denby Grace
Anthony DeLuca
Jordan Limor
Michael Kelly
Phil Shpilberg
Emily Britt
Evan Hart (NVIDIA)
Nathan Hoobler (NVIDIA)
Pliney the Elder
John Bartkiw
POP Sound
2K Quality Assurance
VP of Quality Assurance
Alex Plachowski
Quality Assurance
Test Manager (Projects)
Grant Bryson
Quality Assurance Test
Manager (Support Team)
Alexis Ladd
Douglas Rothman
Lead Tester
Shawn Watson
Lead Tester (Support Team)
Casey Ferrell
Nathan Bell
Scott Sanford
Will Stanley
Senior Tester
Brian Salazar
Joseph Bettis
Josh Lagerson
Justin Waller
Marc Perret
Ruben Gonzalez
Stephen Florida
Quality Assurance Team
Adan Saenz Carta
Alex Colby
Andrew Garrett
Andrew Vietri
Antonio Monteverde-Talarico
Benjamin Sorofman
Bill Lanker
Brant Kortman
Bruno Dueker
Charles Buckley
Chris Adams
Chris Henderson
Coby Robinson
Cody Paterson
Colin Campbell
Corwin Chapman
Dave Beukers
David Boyd
David Chong
David Hambardzumyan
Davis Krieghoff
Devon Stewart
Dustin Gibbs
Erin O’Malley
Evan Jackson
Gabe Woods
George Kalantzis
Grant Bowers
Gregg Silberman
Imad Haddad
Ivan Preciado
Jacob Karesh
James Elrick
Jan Navarro
Jason Berlin
Jason Kolesa
Jeffrey Schrader
Jenn Cunningham
Jeremy Thompson
JP Hernandez
Jessica Wolff
Joshua Glover
Keane Tanouye
Keith Doran
Kelley Kirtley
Kevin Skorcz
Kyle Hertz
Lincoln West
Luis Nieves
Luke Williams
Manny Juarez
Mark Vazquez
Matthew Foley
Matthew Porter
Micah Grossman
Credits cont. Credits cont.
32 33
32
Michael Speiler
Nick Chavez
Nick Pylvanainen
Nigel Nikitovich
Noah Ryan-Stout
Paul Carrion
Patrick Benneyworth
Patrick Bowman
Pele Henderson
Peter Goeppinger
Peter Long
Robert Hornbek
Robert Klempner
Robert Newman
Sanji Yapa
Susan Kim
Travis Rowland
Tory DeBiaso
Vien Pham
Wesley Thatcher
Special Thanks
Merja Reed
Rick Shawalker
Daisy Amescua
Lori Durrant
Chris Jones
Eric Lane
Todd Ingram
Pedro Villa
2K CHINA
General Manager
Julien Bares
Production Director
Liu Jing
Chief Animator
Shen Hui
Animator
Yan Sheng Qiang
Junior Animator
Gao Ming Yuan
Du Xia
Shen Yi Xin
Cui Yan Ping
Senior Animator
Yuan Zhi Wei
Associate Producer
Su Lu
2K International
General Manager
Neil Ralley
International Marketing
Manager
Sian Evans
Senior International
Product Manager
Warner Guinée
Senior Director PR,
International
Markus Wilding
Assistant International
PR Manager
Sam Woodward
International Digital
Marketing Manager
Martin Moore
2K International
Product
Development
International Producer
Iain Willows
Localization Manager
Nathalie Mathews
Assistant Localization
Manager
Arsenio Formoso
External Localization
Teams
Around the Word
Synthesis Iberia
Synthesis International srl
Effective Media
2K International
Quality Assurance
Localization QA
Supervisor
Lena Brenk
Jose Minana
Mastering Engineer
Wayne Boyce
Mastering Technician
Alan Vincent
Localization QA
Project Lead
Karim Cherif
Localization QA Leads
Luigi Di Domenico
Oscar Pereira
Senior Localization
QA Technicians
Elmar Schubert
Florian Genthon
Fabrizio Mariani
Jose Olivares
Stefan Rossi
Localization QA
Technicians
Andrea de Luna
Chau Doan
Christopher Funke
Christina La Mura
Enrico Sette
Harald Raschen
Javier Vidal
Pablo Menendez
Sergio Accettura
Design Team
James Crocker
Tom Baker
2K International Team
Agnès Rosique
Ben Lawrence
Ben Seccombe
Dan Cooke
David Halse
Diana Freitag
Dominique Connelly
Jan Sturm
Jean-Paul Hardy
Karen C.M. Teo
Luis De La Camara Burditt
Matt Roche
Olivier Troit
Richie Churchill
Ross Purdy
Sandra Melero
Simon Turner
Solenne Antien
Stefan Eder
Take-Two
International Operations
Anthony Dodd
Martin Alway
Rickin Martin
Nisha Verma
Phil Anderton
Robert Willis
Denisa Polcerova
2K ASIA
Asia Marketing Director
Karen Teo
Asia Product Associate
Albert Hoolsema
Japan Marketing Manager
Takahiro Morita
Localization Manager
Yosuke Yano
Take Two Asia Operations
Eileen Chong
Veronica Khuan
Chermine Tan
Fumiko Okura
Take Two Asia Business
Development
Julian Corbett
Andrew Donovan
Ellen Hsu
Henry Park
Satoshi Kashiwazaki
TOP COW
PRODUCTIONS, INC.
CEO
Marc Silvestri
President and COO
Matt Hawkins
Publisher
Filip Sablik
Assistant to the Publisher
Bryan Rountree
Sales Assistant
Elena Salcedo
Executive Producer for
Union Entertainment
Rich Leibowitz
Original Concept Design
Dan Jevons
FOX STUDIOS
Rick Fox
Michael Weber
Tim Schmidt
Cal Halter
Keith Fox
Dustin Smith
Joe Schmidt
POP SOUND
Lead Dialog Editor
Garrett Montgomery
Adam Dolin
Original Dialog Recording
and Mix
Tim Hoogenakker
Dawn Redmann
Nick Bozzone
Kyle Krajewski
Tim West
Brett Rothfeld
Joe Garten
Rob Weiss
Anthony Vanchure
Anthony Sorise
Mark Camperell
Dan Francis
Luis Rosario
Producers
Erin Reilly
Susie Boyajan
Laura Harley
THE DARKNESS II
Cast List
Jackie Estacado
Brian Bloom
Darkness
Mike Patton
Brian Bloom
Credits cont. Credits cont.
34 35
34
Jenny
Stefanie Frame
Victor
William Salyers
Giorgio
Allan Steele
Angelus
Anastasia Baranova
Frank
Andre Sogliuzzo
Aunt Sarah
Barbara Goodson
Bragg
Bill Lobley
Inugami
Brian Tochi
Eddie
Chris Tardio
Muttley
Daniel Hugh Kelly
JP Dumond
David Fennoy
Johnny Powell
David Hoffman
Jimmy Wilson
David Shaughnessy
Jimmy the Grape/Dr. James
Frank Ashmore
Peevish
James Murray
Tony Cannoli
Joe Hanna
Fred
Joe Sabatino
Mobster
Joey Russo
Shoshanna
Johanna Parker
Enzo
Jonathan Roumie
Leo
John Cygan
Plank
Keith Silverstein
Wiseguy
Ken Garito
Dolfo
Michael Yurchak
Darkling
Peter Newman
Butcher
Phil Idrissi
Vinnie
Rick Pasqualone
Crudd
Roger Jackson
Mobster
Senad Ramovic
Additional Voices
Alan Blumenfeld
Allan Steele
Anastasia Baranova
Andre Sogliuzzo
Barbara Goodson
Bill Lobley
Brian Tochi
Daniel Hugh Kelly
Farshad Farafat
Imari Williams
Jack Angel
James Murray
Joe Hanna
Joe Sabitino
Jonathan Roumie
John Cygan
Keith Silverstein
Ken Garito
Micheal Yurchak
Rick Pasqualone
Roger Jackson
Stefanie Frame
Troy Baker
Motion Capture Actors
Anthony Tominia
Bridger Fox
Chris Tardio
David Hoffman
Nick Bishop
Rick Pasqualone
Steve Park
Special Thanks
Beverly Hynds
Gabe Abarcar
Greg Gobbi
Jennie Sue
Erica Denning
Chad Rocco
Jack Scalici
Tom Bass
Original Score Composer
Tim Wynn
Music
Labels and Publishers
www.2kgames.com/
thedarkness2/music
LibLZF Copyright © 2000-2008
Marc Alexander Lehmann
schmorp@schmorp.de
Redistribution and use in source
and binary forms, with or without
modifi cation, are permitted
provided that the following
conditions are met:
1. Redistributions of source code
must retain the above copyright
notice, this list of conditions and
the following disclaimer.
2. Redistributions in binary form
must reproduce the above
copyright notice, this list of
conditions and the following
disclaimer in the documentation
and/or other materials provided
with the distribution.
THIS SOFTWARE (LibLZF) IS
PROVIDED BY THE AUTHOR
AS IS” AND ANY EXPRESS
OR IMPLIED WARRANTIES,
INCLUDING, BUT NOT LIMITED
TO, THE IMPLIED WARRANTIES
OF MER CHANTABILITY AND
FITNESS FOR A PARTICULAR
PURPOSE ARE DISCLAIMED. IN
NO EVENT SHALL THE AUTHOR
BE LIABLE FOR ANY DIRECT,
INDIRECT, INCIDENTAL,
SPECIAL, EXEMPLARY, OR
CONSEQUENTIAL DAMAGES
(INCLUDING, BUT NOT
LIMITED TO, PROCUREMENT
OF SUBSTITUTE GOODS OR
SERVICES; LOSS OF USE, DATA,
OR PROFITS; OR BUSINESS
INTERRUPTION) HOWEVER
CAUSED AND ON ANY THEORY
OF LIABILITY, WHETHER IN
CONTRACT, STRICT LIABILITY,
OR TORT (INCLUDING
NEGLIGENCE OR OTHERWISE)
ARISING IN ANY WAY OUT OF
THE USE OF THIS SOFTWARE,
EVEN IF ADVISED OF THE
POSSIBILITY OF SUCH DAMAGE.
Credits cont. Credits cont.
36 37
36
www.take2games.com/eula
30
TAKE-TWO INTERACTIVE SOFTWARE,
INC.
I.
150,000
1
2
3
4 5
6 CD-ROM
DVD-ROM
7
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9
10
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II.
Xbox® LIVE
ID MAC
ID
III.
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DFARS 252.227-7013 Rights in Technical Date and
Computer Software c 1 ii FAR 52.227-19
Contracts for the International Sale of Goods c 1 2
UN Convention
Contracts for the International Sale of Goods 1980
TAKE-TWO INTERACTIVE SOFTWARE, INC. 622 BROADWAY, NEW YORK, NY 10012.
© 2008-2011 Take-Two Interactive Software, Inc. Take-Two Interactive Software, Inc., 2K,
2K Games, and their respective logos are trademarks of Take-Two Interactive Software, Inc.
The Darkness is © 2011 Top Cow Productions, Inc. “The Darkness,” The Darkness logos, and
the likeness of all featured characters are registered trademarks of Top Cow Productions, Inc.
All Rights Reserved. All other marks are property of their respective owners.
Support
TECHNICAL SUPPORT/SERVICE
For additional support, including troubleshooting assistance, please contact:
web site . . . . . . http://support.2k.com/
US Support telephone . . . . . 1-866.219.9839
email . . . . . . . . usasupport@2k.com
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email . . . . . . . . [email protected]
If you live outside of the United States:
In Taiwan, contact:
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