Haba 4322 取扱説明書

カテゴリー
スキルゲーム
タイプ
取扱説明書
ENGLISH
The Caravan
A
torrid race throu
g
h the desert for 2 - 4 cameleers a
g
es 6 - 99
.
Author
:
Ha
j
o Bücke
n
Ill
ust
r
at
i
o
n
s:
Gab
ri
e
l
a
S
ilv
e
ir
a
Length of the game: a
pp
rox. 15 - 20 m
i
nute
s
S
tep
by
step t
h
e caravan weaves its wa
y
t
h
rou
gh
t
h
e
d
esert san
d
. It is scorc
h
in
g
h
ot an
d
ever
y
bod
y
is lookin
g
f
or an oasis. Is there somethin
g
g
reen
f
lickerin
g
in the distance? Oh
o, it is only a mirage! Who will be the first to bring his camels to the oasis and get the
b
est
pl
aces t
h
ere?
Contents
1
g
ame boar
d
12 camels (in four colors)
48 cards
(
four decks of 12 cards each
)
Set o
f
g
ame instruction
s
3333
3
3
3
3
3
3
3
3
3
33
3
3
ENGLISH
4
Game Idea
Try to reach the oasis as quickly as possible with your camels. On
your way you
h
ave to t
h
in
k
h
ar
d
a
b
out w
h
ic
h
car
d
s to p
l
ay in
o
rder to move
y
our camels ahead o
f
those o
f
the other pla
y
ers.
A sudden sandstorm however could disturb your plans. The
rst
s
ix camels to reach the oasis score points. The aim of the game
i
s to score t
h
e most points.
Preparation of the Game
Place the game board in the center of the table. Each player
t
akes a herd of three camels of an identical color. Place
y
our
h
erd on the desert town shown on the game board
(
= starting
a
rea
)
.
Take the twelve cards o
f
the same color as your camels. Shu
ffl
e
t
hem and place them face-down in a pile in front of you. Draw
t
he three cards from the top of
y
our pile and take them in
y
our
h
and.
I
f there are less than four players the remaining cards and camels
a
re
k
ept in t
h
e
g
ame
b
ox.
How to Play
P
l
ay in a c
l
oc
k
wise
d
irection. W
h
oever
h
as seen a mirage may
s
tart. If
y
ou cannot a
g
ree, the
y
oun
g
est pla
y
er starts and places
o
ne o
f
the cards
f
rom his hand
f
ace-up in
f
ront o
f
him
.
c
o
ll
ect t
h
e most point
s
g
ame board in
ce
n
te
r
o
f
tab
l
e
:
came
l
s on
d
esert town
e
ach player shu
ff
les their
ca
r
ds
a
n
d
ta
k
es
t
hr
ee
ca
r
ds
p
l
ay one car
d
5
Oas
i
s
ca
r
d
=
m
ove on came
l
Mira
g
e card =
m
ove camel o
f
other play
-
e
r
b
ac
k
war
ds
Ca
m
e
l
ee
r
ca
r
d
=
p
lace camel in
f
ron
t
of
leading camel
The cards
T
here are
f
our di
ff
erent types o
f
cards: Oasis, Mirage,
Ca
m
elee
r
&
Sa
n
dsto
rm.
T
h
e
Oas
i
s
ca
r
ds
O
ne to
f
our palm trees are shown. Move one o
f
y
our camels
the same number o
f
squares towards the oasis
.
T
he Mira
g
e cards
T
he mira
g
e cards show one to three palm trees. Move one of
the other pla
y
ers‘ camels back the correspondin
g
number o
f
sq
u
ares
.
The
Ca
m
elee
r
ca
r
d
Y
ou can place an
y
of
y
our camels one square
a
head o
f
the camel which is in the lead in
t
h
e
r
ace
to
t
h
e
oas
i
s
.
ENGLISH
6
San
d
storm car
d
=
all pla
y
ers shuffle
t
h
e
ir
ca
r
ds
o
nl
y
free squares coun
t
r
each squares o
f
oasis exact
ly
e
n
d
=
six squares o
f
o
asis occu
p
ied
m
ost po
i
nts = w
i
nner
The Sandstorm car
d
If
y
ou show the sandstorm card all the
pla
y
ers have to re-shu
ffl
e their twelve cards
a
nd
p
lace them in a
p
ile face-down in front
of
them. Each pla
y
er once a
g
ain draws three
c
ards
f
rom the top o
f
his pile and takes them
i
n hi
s
h
a
n
d
.
Then it‘s the turn of the next player to play a card
.
Im
p
ortant rules
There can only be one camel on a square, so you onl
y
c
ount the free squares when moving a camel forwards
o
r
b
ac
k
war
d
s. Consequent
ly
a came
l
w
h
en
b
ein
g
move
d
b
ackwards could end up back in the desert town
.
A came
l
h
avin
g
reac
h
e
d
a square wit
h
in t
h
e oasis ma
y
no
t
be moved back.
The squares o
f
the oasis have to be reached with the exact
n
umber. A camel may not be moved past the last square o
f
the
oas
i
s.
It is not
p
ermitted to use a cameleer card to move a came
l
in
to
the
oas
i
s
.
After playing a card the player draws another one from his
pi
l
e so t
h
at
h
e a
l
wa
y
s
h
as t
h
ree car
d
s in
h
is
h
an
d
.
If there are not enough cards left to stock up on three
cards,
y
ou pla
y
with the cards le
f
t in
y
our hand
.
Car
d
s t
h
at
h
ave
b
een p
l
a
y
e
d
are co
ll
ecte
d
by
t
h
is p
l
a
y
er an
d
kept in a pile
f
ace-up in
f
ront o
f
him
.
End of the Game
The
g
ame ends when the six squares of the oasis are occupied
by a camel. Each player counts the squares where he has a
ca
m
e
l.
The player with the most points wins the game. In case o
f
a
d
r
a
w
t
h
e
r
e
a
r
e
v
a
ri
ous
winn
e
r
s
.
ENGLISH
7
The author
Hajo Bücken was
b
orn in 1944 in Sc
h
wie
b
us/Bran
d
en
b
urg an
d
g
rew up in Aix-
l
a C
h
ape
ll
e. Havin
g
comp
l
ete
d
h
is E
d
ucation Stu
d
ies
in Göttingen in 1979, he went on to specialize in the pedagogy o
f
g
ames. He has published many games and books and is one of the
m
ost famous German
g
ame authors
.
H
ABA has published the Ratz Fatz serie
s
and many other of Hajo
s
Bücken‘s games.
„Ich widme das Spiel meinem Enkel Raphael.
The Illustrator
Gabriela Silveira was born in 1968 in Lisbon. She spent her childhood
and youth in the sunny town of Porto. She studied communication
d
esi
g
n in Münster an
d
Munic
h
an
d
h
as wor
k
e
d
since 1993 as a
f
reelance illustrator in Munich
.
F
or HABA she has illustrated already the game K
i
tten Gang
.
I dedicate the illustrations for this
g
ame to m
y
11
y
ear old son, and most
f
ervent critic, Phillip.
ENGLISH
JAPANESE
Ha
j
o Bücken
Ga
b
rie
l
a Si
l
veira
99
9
9
9
9
9
9
9
9
9
9
9
9
9
1
0
JAPANESE
11
JAPANESE
1
2
JAPANESE
13
JAPANESE
14
JAPANESE
Hajo Bücken
Gabriela Silveira
  • Page 1 1
  • Page 2 2
  • Page 3 3
  • Page 4 4
  • Page 5 5
  • Page 6 6
  • Page 7 7
  • Page 8 8
  • Page 9 9
  • Page 10 10
  • Page 11 11
  • Page 12 12
  • Page 13 13

Haba 4322 取扱説明書

カテゴリー
スキルゲーム
タイプ
取扱説明書

他の言語で