San
storm car
=
all pla
ers shuffle
h
ir
r
nl
free squares coun
each squares o
oasis exact
n
=
six squares o
asis occu
ied
ost po
nts = w
nner
The Sandstorm car
If
ou show the sandstorm card all the
pla
ers have to re-shu
e their twelve cards
nd
lace them in a
ile face-down in front
them. Each pla
er once a
ain draws three
ards
rom the top o
his pile and takes them
n hi
h
n
.
Then it‘s the turn of the next player to play a card
Im
ortant rules
There can only be one camel on a square, so you onl
ount the free squares when moving a camel forwards
r
ac
war
s. Consequent
a came
w
en
ein
move
ackwards could end up back in the desert town
A came
avin
reac
e
a square wit
in t
e oasis ma
no
be moved back.
The squares o
the oasis have to be reached with the exact
umber. A camel may not be moved past the last square o
i
It is not
ermitted to use a cameleer card to move a came
in
i
.
After playing a card the player draws another one from his
pi
e so t
at
e a
wa
s
as t
ree car
s in
is
an
.
If there are not enough cards left to stock up on three
cards,
ou pla
with the cards le
t in
our hand
Car
s t
at
ave
een p
a
e
are co
ecte
t
is p
a
er an
kept in a pile
ace-up in
ront o
him
End of the Game
The
ame ends when the six squares of the oasis are occupied
by a camel. Each player counts the squares where he has a
m
l.
The player with the most points wins the game. In case o
a
r
w
h
r
r
v
ri
winn
r
.
ENGLISH