Haba 4681 取扱説明書

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取扱説明書
Inventive Playthings for Inquisitive Minds
Habe
rm
aaß
G
m
b
H
Au
g
ust-Grosch-Stra
ß
e 28 - 38
9
6476 Bad Rodach, German
y
www.h
aba
.
de
Infant Toys
G
if
ts
Children’s jewelr
y
i
r
n’
r
C
hildren learn about the world
t
hrou
g
h pla
y
. HABA makes it eas
y
for
t
hem with games and toys which arouse
c
uriosit
y
, with ima
g
inative
f
urniture,
d
eli
g
htful accessories,
j
ewelr
y
,
g
ifts and
m
uc
h
more. HABA encourages
b
ig i
d
eas
f
or our diminutive ex
p
lorers.
My
Ver
y
First Games - Pixis‘ Trio
3
JAPANESE
4
5
JAPANESE
JAPANESE
6
7
JAPANESE
JAPANESE
9
8
JAPANESE
JAPANESE
1
0
11
ENGLISH
My very fi rst games
Pixies‘ Trio
A
collection of funny placement games for 1-3 players age 2+
.
A
utho
r
:
H
a
r
u
B
a
r
tel
Des
i
gn
:
Evelyn Kopp, Susanne Krink
e
Length of the game: a
pp
rox. 10 minutes
Dear Parents,
T
his game material is especially designed for children’s hands. It will foster impro
-
v
ed motor skills and
y
our child’s hand-e
y
e coordination. Children will also en
j
o
y
usin
g
the pixies in
f
ree pla
y
. To
g
ether with
y
our child stack the pixies in random
order to
f
orm di
ff
erent towers, thus trainin
g
y
our child’s motor skills. Three die
g
ames will acquaint your child with first game rules.
Play with your child and talk about pixie and the realm o
f
f
airy tales, o
f
nature
and the colors in nature, thereb
y
stimulatin
g
y
our child’s lan
g
ua
g
e and auditor
y
s
kills as well as enhancin
g
his creative skills and
f
un o
f
pla
y
in
g.
Lots o
f
f
un pla
y
in
g!
Sincerel
y,
Y
our inventors of plaything
s
Contents
3 pixie's trouser
s
3 pixie's heads
3 pixie's
b
onnets
3
g
ame boards (printed on both sides
)
1
d
i
e
-r
od
clouds
1 die-rod
p
ixies
Set of
g
ame instruction
s
ENGLISH
ENGLISH
13
How to Play
Pla
y
in a clockwise direction. The smallest pla
y
er starts. I
f
y
ou cannot a
g
ree the
y
oun
g
est
p
la
y
er starts and throws a die-rod.
W
hat does the side on top of the die-rod show?
Trousers, a head or a bonnet?
P
erfect! If on your picture card the square of the same shape as the one on the die is
still empty, take the matching wooden tile and place it on the corresponding square.
If an item appears on the die-rod that
y
ou have alread
y
put on
y
our picture card, un-
f
ortunately you can’t take a wooden piece
.
The stars?
Take an
y
wooden part of a shape still missin
g
from
y
our picture and place it on the
c
orrespondin
g
space
.
T
hen it’s the turn of the next pla
y
er to throw the die-rod
.
End of the Game
T
he
g
ame ends as soon as a pla
y
er has covered the three spaces o
f
his
g
ame board with
t
he correspondin
g
wooden tile, thereb
y
winnin
g
the
g
ame.
Game #1: Back into Pixies Land!
A fi rst placement
g
ame for darin
g
pixies.
Game idea
The parts o
f
the pixies are l
y
in
g
scattered chaoticall
y
all over the place. The pixies however
would like to gather in one piece in Pixie Land and hide there. Who will collect the fi rst
t
hree pixie arts on his game board?
Preparation of the Game
Each pla
y
er chooses a
g
ame board and places it in
f
ront o
f
him, with the side without
e
n edge facing up. Place the wooden parts and the die-rod “Pixies” in the center of the
tab
l
e
.
Remainin
g
g
ame boards and the die-rod “Clouds” are not needed and should be retur
-
ne
d
to t
h
e
g
ame
b
ox
.
15
14
How to Play
Pla
y
in a clockwise direction. Whoever can clap his hands the quickest ma
y
start. I
f
y
ou
c
annot agree the youngest child starts and throws the die-rod.
W
hat appears on the upper side of the die-rod
?
A cloud
?
G
reat! Lets
g
o home! Look at the color on the die, take a wooden piece of the same
c
olor and place it on the correspondin
g
space of the
g
ame board of the same color.
I
f
on the die-rod appears a color o
f
which no more wooden piece is le
f
t in the center
o
f the table that means that the pixie has reached home alread
y
. Unfortunatel
y
y
ou
c
an’t ta
k
e a woo
d
en piece.
Th
e
sta
r
s
?
You can choose which wooden piece
y
ou want to take from the center and place on
t
he
g
ame board of the correspondin
g
color
.
T
hen it’s the turn o
f
the next pla
y
er to roll the die-rod
.
End of the Game
T
he game ends as soon as all the pixies are complete on the game boards and as a result
h
ave reached their home. The children have a welcome home part
y
for the pixies and
c
heer
f
ull
y
clap their hands.
Hint:
If
at some point
y
ou want to establish a winner amon
g
st
y
ou,
y
ou can pla
y
the
g
ame
with the following changes
:
When
y
ou place the last wooden part on one o
f
the
g
ame boards, as a reward
y
ou can
t
ake this
g
ame board and keep it in front of
y
ou. The pla
y
er with the most
g
ame-boards
wins the game!
Game #2: Lets go home together!
A fi rst co-operative pixies’ game in which the players will always win.
Game idea
The pixies are still chaotically scattered all over the place. Together you want to bring
t
hem home. As soon as the last pixie returns home all children have a pixies’ welcome
h
ome part
y
and cheer
f
ull
y
clap their hands.
Preparation of the Game
Place the
g
ame boards with the side showin
g
the
f
rame
f
ace-up on the table and within
e
asy reach
f
or everybody. Place the wooden parts and the die-rod “Clouds” in the center
o
f
t
h
e
tab
l
e
.
You don’t need the die-rod “Pixies”
f
or this game. Return it to the game box.
ENGLISH
ENGLISH
17
1
6
How to Play
Pla
y
in a clockwise direction. Whoever can crouch down the quickest ma
y
start. I
f
y
ou
c
annot agree the youngest player starts and throws the die-rod
.
W
hat appears on top of the die-rod?
Trousers, the head or the bonnet?
G
reat, the pixie stacking begins!
In order to build nice pixies you have to respect the right order when piling them. First
c
omes the trousers, then the head and to fi nish the bonnet. Take the correspondin
g
w
ooden piece from
y
our picture board and pile it in the center of the table.
I
f
the die-rod shows a shape you have already taken
f
rom your picture board or you
a
re not allowed to stack
y
et, un
f
ortunatel
y
y
ou can’t stack an
y
thin
g
.
T
he
sta
r
s
?
G
reat! You can take the next wooden piece that your pixie needs from the picture
board and stack it
.
T
hen it’s the turn of the next player to throw the die-rod
.
End of the Game
T
he game ends as soon as a player has fi nished his pixie in the center of the table thus
winnin
g
the
g
ame.
Game # 3: Lets visit king Dopey!
A fi rst pixies’ stackin
g
g
ame
.
Game idea
The pixies hide in Pixie Land. The
y
can barel
y
be seen. Suddenl
y
Dope
y
the kin
g
o
f
the
pixies calls them to gather around him. Which pixie will be piled up fi rst in the center of
t
he table?
Preparation of the Game
Each pla
y
er chooses a
g
ame board and places it in
f
ront o
f
him, the side without the co
-
l
ored edge face-up. Place a matching wooden piece on each square. The die-rod “Pixies”
i
s put in the center o
f
the table.
Remainin
g
g
ame boards and the die-rod “Clouds” are not needed now, so return them
t
o t
h
e
g
ame
b
ox.
ENGLISH
ENGLISH
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