2K Duke Nukem Forever 取扱説明書

  • デューク・ニューケム フォーエバーのユーザーマニュアルを読み込みました。ゲームの操作方法、武器、敵キャラクター、マルチプレイヤーモードなど、あらゆる疑問にお答えできます。ゲームプレイに関するご質問があれば、お気軽にご相談ください。例えば、特定の武器の性能や、マルチプレイヤーモードの戦略など、詳細な情報も提供できます。
  • ゲームを開始するにはどうすれば良いですか?
    ゲームの操作方法は?
    ゲームの難易度を変更できますか?
    マルチプレイヤーモードとは?
    武器の種類は?
DUKENUKEMFOREVER.COM
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癲癇警告
在您使用本遊戲或讓您的孩童使用遊戲之前,請閱讀本文字。
某些人暴露在日常生活中的特定閃光或光跡下,會產生癲癇症狀或失去意識。這些人在
觀看電視影像或玩特定電玩遊戲時,可能會誘發癲癇症狀。癲癇發作也可能導致意識喪
失或抽搐,並可能會因跌倒、或因碰撞到附近的物體而受傷。即使過去沒有癲癇症的病
史,或從未有任何癲癇症狀,仍舊有可能會因觀看遊戲而發生。
如果您或家中的任何人,暴露在閃光下時曾經發生類似癲癇的症狀(發作或失去意識)
,請在玩遊戲前先向您的醫師諮詢。我們建議父母應該留意孩童使用電玩的情況。如果
您或您的孩童在玩遊戲時出現下列任何徵狀:暈眩、視線模糊、眼球或肌肉抽搐、失去
意識、失去方向感、任何非自主性的動作或痙攣,立刻停止遊戲,並向您的醫師諮詢。
因為相較於成年人,兒童和青少年會更加容易受到癲癇症狀影響。你可以採取下列方式
降低癲癇發作的風險,像是:不要太靠近螢幕。在連結線許可的情形下、和螢幕保持適
當的距離;使用較小的螢幕;在照明充足的室內進行遊戲;如果您感到疲勞或想睡,避
免玩遊戲。
如果你或任何親人有癲癇的病史,請在玩遊戲之前向醫生請教。
遊戲設定 . . . . . . . . . . . . . . . . . . . . 2
DUKE (公爵)的事蹟… . . . . . . . . . . . . 3
遊戲操作 . . . . . . . . . . . . . . . . . . . . . 4
單人戰役篇 . . . . . . . . . . . . . . . . . . . .6
HUD(抬頭顯示器 ). . . . . . . . . . . . . . . . 7
EGO (氣概) . . . . . . . . . . . . . . . . . . . . . . 8
武器 . . . . . . . . . . . . . . . . . . . . . . . . . . . 8
裝備/可撿拾物品 ...............12
地球防衛隊EDF . . . . . . . . . . . . . . . . . . 14
敵人. . . . . . . . . . . . . . . . . . . . . . . . . . . 14
遊戲選項 . . . . . . . . . . . . . . . . . . . . . . .16
多人遊戲 . . . . . . . . . . . . . . . . . . . . . . . 17
多人遊戲模式的等級經驗值......19
多人模式的挑戰 . . . . . . . . . . . . . . . . . 19
多人遊戲模式 . . . . . . . . . . . . . . . . . . .20
多人模式道具 . . . . . . . . . . . . . . . . . . 22
我的小窩. . . . . . . . . . . . . . . . . . . . . . . 23
更衣室 . . . . . . . . . . . . . . . . . . . . . . . . 23
工作人員表 . . . . . . . . . . . . . . . . . . . .24
客戶支援 . . . . . . . . . . . . . . . . . . . . . . 34
授權同意書. . . . . . . . . . . . . . . . . . . . 35
CONTENTS(
手冊目錄)
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Minimum System Requirements (最低系統配備)
作業系統 Microsoft Windows XP / Windows Vista / Windows 7
(
請注意:不支援Windows XP 64位元)
處理器 Intel Core 2 Duo @ 2.0 GHz / AMD Athlon 64 X2
@ 2.0 GHz
記憶體 1 GB
硬碟空間 10 GB 的可用空間
顯示卡記憶體 256 MB
顯示卡 nVidia GeForce 7600 / ATI Radeon HD 2600
音效卡 需相容於DirectX
操作設備 鍵盤、滑鼠或者微軟Xbox 360
®
手把
Recommended System Requirements(建議系統配備)
作業系統 Microsoft Windows XP / Windows Vista / Windows 7
(
請注意:不支援Windows XP 64位元)
處理器 Intel Core 2 Duo @ 2.4 GHz / AMD Athlon 64 X2
@ 2.6 GHz
記憶體 2 GB
硬碟空間 10 GB 的可用空間
顯示卡記憶體 512 MB
顯示卡 nVidia GeForce 8800 GTS / ATI Radeon HD 3850
音效卡 需要相容於DirectX
操作設備 鍵盤、滑鼠或者微軟Xbox 360
®
手把
Other Requirements & Supports(其它需求與技術支援)
初次安裝時需要網路連線,以進行 Steam 證;軟體安裝
則需要附加安裝Steam程式、Microsoft DirectX, Visual C++ 2005
Redistributable (ATL), Visual C++ 2008 Redistributable, AMD Dual Core
Optimizer(這個程式只有特定的AMD處理器需要以利
遊戲執行,建議一併安裝。)(上述附加軟體皆包含
在遊戲中)
Installation(遊戲安裝)
在開始安裝本遊戲之前,請先確認你的電腦已經連接到
網際網路。將Duke Nukem Forever(永遠的毀滅公爵)DVD光碟
放到電腦的DVD光碟機之中。(CD光碟機將無法讀取Duke
Nukem Forever(永遠的毀滅公爵)光碟片。)因此請檢查你的
光碟機上面是否印有DVD圖示。安裝過程會進行一次性的
網路檢查,以核對光碟片並下載啟動檔案,並會要求產
品序號。序號可以在本手冊的背面找到。
SETUP(
遊戲安裝)
THE DUKE STORY(
公爵的事蹟
)
你是否曾經想過,為何你可以舒適地待在家裡,而不用
擔心胯下的寶貝被綁架呢?答案就是-Duke Nukem(公爵)
。當異形初次現身,想要奪取我們的世界、想要奴役我
們、想要偷走我們的馬子時。他們幾乎成功了。
唯有Duke(公爵),從飽受戰火蹂躪的大地上挺身而出,
單槍匹馬擊敗了這些入侵者不只一次,而是整整三次!
證明了他就是終極的異形毀滅者,這稱號絕對是名至實
歸。現在Duke(公爵)已經算是半退休,並且在內華達的拉
斯維加斯經營他自己的賭場,Duke(公爵)享受愜意的生
活。除了和最知名的超級歌姬雙胞胎-荷森雙子約會、
並且參與名流事務外,Duke(公爵)仍然保持著最佳的體
態,因為他知道,異形遲早會反攻的。
而異形也真的在今天出擊了。
一艘全新的超弩級母艦出現在天空,並在拉斯維加斯上
空盤旋。這次異形們高舉著和平的旗幟而來。
Duke(公爵)不甩這一套。
你也不應該。
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微軟 Xbox 360
®
手把 . . . . . 鍵盤/滑鼠
Duke(公爵)
開火/點燃土製炸藥
x
. . . . . . . . . . .滑鼠左鍵
肉搏
B
. . . . . . . . . . . .滑鼠中鍵
瞄準
w
. . . . . . . . . . . .滑鼠右鍵
觀看
C
右類比 . . . . .滑鼠
前進/後退
L
左類比 . . . . .W / S
左右平移
L
左類比 . . . . .A / D
使用/拿取
X
. . . . . . . . . . .E
衝刺 按下左類比
L
Shift
(按住或單擊啟用)
跳躍
A
. . . . . . . . . . .Space
蹲下 按下右類比
C
C
切換主要武器
Y
. . . . . . . . . . .滑鼠滾輪上/下
陷阱地雷
y
. . . . . . . . . . .2
土製炸藥
z
. . . . . . . . . . .3
裝填
X
. . . . . . . . . . .R
Duke(公爵)夜視鏡
m
. . . . . . . . . . .F
Duke(公爵)投影器
o
. . . . . . . . . . .4
類固醇
s
. . . . . . . . . . .5
啤酒
q
. . . . . . . . . . .6
暫停選單
>
. . . . . . . . .Esc
微軟 Xbox 360
®
手把 . . . . . 鍵盤/滑鼠
Vehicles(車輛控制)
進入/離開車輛
X
. . . . . . . . . . .E
前進/倒退
x
/
w
. . . . . . . .W / S
迴轉
L
. . . . . . . . . . .A / D
觀看
C
. . . . . . . . . . .滑鼠
加速
A
. . . . . . . . . . .滑鼠右鍵
推回翻覆的車輛
X
. . . . . . . . . . .E
四輪傳動
B
. . . . . . . . . . .Space
Multiplayer(多人遊戲)
分數表
<
. . . . . . . . .Tab
多人模式發言 . . . . . . . . . . . .T
多人模式隊伍發言 . . . . . . . . . . . .Y
挑釁
m
方向鈕上. . .G
(15秒才可使用一次)
噴射背包 雙擊
A
. . . . .雙擊Space J
CONTROLS(
遊戲操作)
下列的操作方式包含了微軟Xbox 360
®
手把控制器的使用。
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SINGLE PLAYER CAMPAIGN
(單人戰役篇)
在劇情選單中選擇New Campaign(新戰役),然後選擇遊
戲難度,分別是Piece of Cake, (易如反掌)Let’s Rock(
戲上場) Come Get Some(大殺四方)
一旦你進行過遊戲,戰役選單還提供下列項目:
Continue Campaign
從上次的儲存點繼續進行遊
戲。
Chapter Select Menu 一旦你完成了戰役章節,你
可以選擇並重新進行任何在
此列出的章節。
在主畫面選擇Campaign(戰役)模式
HUD
(抬頭顯示器)
EGO Bar
男子氣概(EGODuke(公爵)的生命能
量,遊戲開始時這個量表會滿格。當
Duke(公爵)受傷的時候,這個量表會跟
著減少,如果他受重傷的話,量表會轉
成紅色。當氣概歸零,Duke(公爵)就會
死亡,遊戲進度則會回到最後的檢查
點。Duke(公爵)需要大量的男子氣概才能
好好教訓異形。
Boss Meter 顯示頭目級怪物的生命值,只會在頭目
戰當中出現。
Rounds Remaining 顯示Duke(公爵)目前武器的彈藥殘量。當
這個數字歸零時,只要獲得額外的彈藥
就會自動進行裝填動作。按下
X
鈕(手
把)或是R時,可以手動裝填地球的
彈藥
Trip Mines
顯示陷阱地雷的數量
Pipe Bombs 顯示土製炸藥的數量
特殊道具
EGO(氣概)量表 彈藥殘量
陷阱地雷
攻擊警示
土製炸藥
(繼續戰役)
(章節選單)
(氣概量表)
(頭目量表)
(彈藥殘量)
(陷阱地雷)
(土製炸藥)
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(攻擊警示)
(準星 )
(量表)
(特殊道具)
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Attack Alert Duke(公爵)遭受攻擊時,紅色閃光會顯示
攻擊來自的方向。
Reticle 用這個標誌來協助你瞄準。瞄準敵人時會
變成紅色、瞄準友善目標時會變成綠色。
Gauge 不同的量表有不同的意義,溫度量表用來
指示機槍陣地的槍管熱度/車輛則會有加
速量表/或者噴射背包的燃料量/在水下
憋氣時則有氧氣量表。
Special Items 顯示你擁有的特殊道具,包括Duke(公爵)
視鏡、Duke(公爵)投影器、啤酒和類固醇等
等。
普通人和超級英雄或許會用生命力來衡量強度,但是對
偉大的Duke(公爵)來說,「氣概」(EGO)就是一切。一開
Duke(公爵)會有相當程度的氣概,只要做出更多相應的
英雄舉動,他就可以進一步強化氣概的長度。
Duke(公爵)獲得氣概時,你可以在氣概量表旁邊看到增
加的數值,並且量表本身會發光。
每個戰役章節都包含有一定數量的氣概道具。你可以在
章節選單那邊觀察該章節的氣概道具總量、還有你已經
找到的氣概道具量。
Duke(公爵)能夠熟練地操作所有他拿得到的武器。武
器可以在世界各地找到,或者從敵人冰冷的屍體手
中獲得。
: Duke(公爵)被縮小後,他的武器和肉搏攻擊力將
會降低到25%
HUD
(抬頭顯示器接續)
EGO
(氣概)
WEAPONS
(武器)
M1911 Pistol(M1911手槍)
Shotgun(散彈槍)
1911對於手槍來說是個偉大的年份,而這把小甜心幾乎就
和百年前的樣貌相差無幾。Duke(公爵)的改裝版本包括了
金色塗層和雷射瞄準器。這證明Duke(公爵)不需要重型裝
備也可以很煞氣。
威力強大的短距離槍械,也是轟殺豬警異形的好方
案。扣下扳機、製造培根。
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Trip Mine(陷阱地雷)
Ripper(開膛手機槍)
Pipe Bomb(土製炸藥)
Devastator(毀滅者雙管火箭炮)
陷阱地雷會自動吸著到幾乎任何的表面上(包括敵
人的屍體),並且在放置後就啟動。小心不要觸碰
到自己設置的地雷,否則你就會被炸得血肉橫飛。
Duke(公爵)的經典三槍管機關槍是標準的戰地武器,可以
快速確實地擺平敵人。
扔出土製炸藥,然後在你想要的時刻引爆。雖然Duke
(公爵)把引爆器設計在卡車遙控器裡面,但他卻聰明
得不會因此炸傷自己。你最好也學聰明點;跟炸藥保
持一定距離。
可以用雙管火箭炮的時候、幹麼還要用單管的呢?任
何獲得這武器的壞胚子都可以在短時間內把一整個房
間的敵人變成一整個房間的碎狗食。
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GEAR / PICKUPS
(裝備/可撿拾
物品)
Beer(啤酒)
Duke Vision(公爵夜視鏡)
Steroids(類固醇)
Holoduke(公爵投影器)
暢飲啤酒可以讓Duke(公爵)在一段時間內更強壯。附贈打
嗝聲!
當其他人在黑暗中瞎子摸象時,這個道具可以讓Duke(
)橫行無阻…
使用這個道具可以暫時性地強化力量和速度。可以配
合來打倒難纏的敵人。在藥物作用期間、Duke(公爵)
Ego氣概量表將會降低到75%。就這麼簡單。
用這個立體影像產生器引誘敵人,然後從後方解決他
們。
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一般市民和地球防衛隊(EDF)偶爾會提供Duke(公爵)一些幫
助。EDF的士兵是新一代的聯邦警察,用來保護地球對抗異
形侵略。雖說Duke(公爵)不需要跟班,但這些傢伙多少可以
派上用場。
EDF
(地球防衛隊)
ENEMIES
(敵人)
Assault Trooper(突擊步兵)
一般的賽克羅步兵。只要對著那醜臉來個幾拳通常就能
撂倒他們,不過若他們還裝備了噴射包,那就真得很麻
煩了。
Pigcop(豬警)
Octabrain(章魚怪腦)
原本的豬警是由地球的警察轉化而來,但最新種的豬警
則是由地球防衛隊的士兵轉化而來,不但更強壯、也更
兇惡。他們配有跟地球防衛隊一樣的武器類型,所以要
注意點。
這噁心的觸手怪物是賽克羅帝國的特種部隊。從懷孕
的地球美眉體內誕生,並具有心靈傳動力,用最快的
速度消滅這些可悲的怪物吧。
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(遊戲設定)
(遊戲操作)
(調整明亮度)
(進階選項)
(快速對戰)
(自訂對戰)
(遊戲模式)
(戰局瀏覽器)
(音效設定)
<< <
Enforcer(執法者)
Bosses(頭目角色)
想要贏得戰役,Duke(公爵)必須殺掉所有視線內的異形,
就算敵人像房子那麼大也是。頭目級異形的生命量表將
會顯示在Duke(公爵)的氣概量表下方。頭目角色只能被機
槍塔或是炸藥所傷害。一旦頭目角色的生命力被降低到
一定程度,你就得接近他們,然後把他們打成碎片。
這些傢伙是巨大的突變蜥蜴,並穿著重型護甲、像水溝
蓋那麼大的護盾,還有好大的一把槍。
Game Settings
在此有瞄準輔助啟動/關閉;遊戲
提示啟動/關閉;字幕啟動/關
閉;Boss血量啟動/關閉等。
Controls 在此可設定遊戲是要以鍵盤或是控
制手把來操縱;調整滑鼠靈敏度和
精準度;蹲伏動作開關啟動/關
閉;縮放開關啟動/關閉;反轉Y
啟動/關閉等。
Audio Settings 在此可調整音樂、音效、語音、或
連線對話等的音量大小。
Adjust Brightness 在此可調整螢幕長寬比、解析度、
全螢幕開關、垂直同步開關、明亮
度等。
Advanced Options 進階調整視頻設定,如材質精細
OPTIONS
(遊戲選項)
Duke Nukem Forever(永遠的毀滅公爵)的多人遊戲模式4種,可以
讓最多8名玩家對戰。
所有的模式都有計分制和計時制。
多數的遊戲模式都可使用所有的地圖,只有美眉爭奪戰無
法使用部份的非對稱型地圖。
團隊對抗模式則是分成紅隊和藍隊。
: 在遊戲開始前必須先選擇為多人遊戲方式
Select Game Type
(選擇遊戲模式)
從主選單選擇 Multiplayer(多人遊戲模式) 後,將會有下列項目:
Quick Match 快速展開對戰。所有選項都採取預設設定。
如果你找不到對手,就會被轉移到多人模式大
,並且選擇隨機的多人模式和地圖。
Custom Match 自訂多人遊戲的對戰規則,包括遊戲模式和地
圖。
Game Browser 瀏覽可加入的線上對戰遊戲。
Custom Match Options
(自訂對戰選項)
MULTIPLAYER
(多人遊戲)
Game Mode 選擇下列模式進行對戰:Duke(公爵)
抗賽團隊Duke(公爵)對抗賽、美眉爭
奪戰,或者山丘之王模式
度、陰影精細度、陰影、動作模糊度、去鋸
齒化、影片紋理、以及張貼特殊效果等。
18 19
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(突變器
(非必須)
(團隊顏色)
(變更隊伍)
<< < > >>
Voice(語音) 喇叭圖示代表玩家是否使用語音聊天。
Level(等級) 玩家目前等級。
Name(名稱) 玩家的顯示名稱。.
Ping(延遲) 玩家的連線品質,數字越小、連線品質
越好。
Ready(準備狀態) 準備開打就選這個。
Team Color 在團隊類型的遊戲中,玩家不是紅隊就
是藍隊,並且在大廳這邊也會以該顏色
顯示。無論是哪支隊伍,自訂的Duke(
)特點都會出現。
Change Team 被隊伍裡面的弱雞拖累了嗎?那就變更
隊伍吧。但是這麼做將會扣掉10點經驗
值(XP)。
Custom Match Options
(contd)
(自訂對戰選項接續)
Map(地圖) 10張遊戲地圖中進行選擇。
Mutator (optional)
加入突變器可以讓事情變得更有趣。只
有主空端可以改變這些選項。如果你
不喜歡其他人訂的規則,乾脆就自己來
吧!突變器包括了改變預設武器、鐵拳
三明治(只能用拳頭和炸藥)、無限彈
藥模式,或者更多選擇。
Multiplayer Lobby(多人遊戲大廳)
玩家在多人遊戲中會以等級1的身份出現。並且在擊殺或
者助攻後獲得經驗值。經驗值和等級的資訊會隨時更新顯
示。要檢查你還有多少經驗值才能夠升級,請在多人模式
選單選擇 Player Progression(玩家表現) ,然後選擇Player Statistics
(玩家資料)
別光只是想衝進敵人基地殺掉所有人,做得煞氣點
吧。在多人遊戲模式中完成各種挑戰可以獲得經驗
值,還有解開可以在「My Digs(我的小窩)」畫面觀看
的獎勵。
從多人遊戲選單選擇Player Progression(玩家表現)
可以看到現有的 Challenges (挑戰)項目。你也可以從
多人模式的暫停選單選擇「挑戰」。選擇一項挑戰以
了解它的完成需求、可獲得的XP、或其他附加的獎勵
等等。「已完成的挑戰」將會有個打勾符號在上面,
並且以高亮度白色呈現。
MULTIPLAYER LEVELS / XP
(多人
遊戲模式的等級/經驗值)
MULTIPLAYER CHALLENGES
(
人模式的挑戰)
20 21
<< < > >><< < > >>
MULTIPLAYER GAME MODES
(
人遊戲模式)
Duke Match(公爵對抗賽)
Duke(公爵)不為己天誅地滅!在這個2-8人的玩家對戰中獲
得最高的擊殺分數。每殺一人可得1分,最先達到分數標
準的玩家、或是在時間結束時擊殺分數最高的玩家獲
得勝利。
擊殺標準可以設定為「No Limit(無限制)」或者10-100
數字(以10分為增減單位)。時間限制則為101520
鐘。如果出現平手的結果,那麼遊戲將會有1分鐘加賽時
間,時間結束時擊殺數最高的玩家獲勝。
Team Duke Match(團隊公爵對抗賽)
支援四對四的紅藍大對抗。規則和勝利條件就跟Duke(
)對抗賽一樣。每擊殺一名對手,你所屬的隊伍就獲得
1分。
Capture the Babe(美眉爭奪賽)
幫助隊友潛入敵方基地擄走他們的美眉。把美眉扛在肩
上然後衝回自家基地。如果在搶到美眉後、她太過興奮
的話,那麼就拍拍她的美臀讓她安分下來吧。
每個搶到的美眉都算1分,當對戰時間結束時,分數最
高、或者分數達到標準的隊伍獲勝。
分數標準可以設定為「No Limit(無限制)」或者5-15的數
字。時間限制則為101520分鐘。
Hail to the King(山丘之王模式)
你的就是我的,我的還是我的。支援四對四的紅藍大對
抗,目標是佔領地圖上的控制點。進佔控制點的方式是
消滅控制點附近的敵人,然後站在控制點之中。每佔領
一個控制點就可獲得1分。
一次只會有一個控制點被啟動,但控制點的位置總是在
變動。當控制點要轉移時,抬頭顯示器上會訊號顯示。
一個方向圖示將會指出控制點的新位置。
佔領最多的控制點、佔領最長時間並且獲得分數的一方
將會獲得勝利。獲得最高分的隊伍、或是在時間限制內
達到分數標準的隊伍獲勝。
分數標準可以設定為「No Limit(無限制)」或者50-250
數字(以50分為增減單位)。時間限制則為101520
鐘。
22 23
> >><< <<< < > >>
MULTIPLAYER PICKUPS
(多人模
式道具)
Jetpack(噴射包)
Duke(公爵)從空中展開攻擊,注意噴射包的燃料存量,
免得從空中掉下來摔死。
Whiskey(威士忌)
立刻進入無敵狀態。抬頭顯示器會顯示剩餘的無敵時
間。
Duke Statue(公爵雕像)
造成雙倍傷害。抬頭顯示器會顯示剩餘的無敵時間。
Steroids(類固醇)
一拳就可以揍死敵人。同時也會增加移動速度。
你可以從多人選單中進入 我的小窩 。當Duke(公爵)的等級
提昇後,將能夠在他的住處解開更多內容。按下
Y
(手把)或Y ,就可以顯示閣樓自訂畫面。
使用左類比鈕的上下
M
/
Q
/ 方向鍵 來選擇道具,然後
按下
A
/ 空白鍵,或者點選道具,來顯示或隱藏閣樓中
的道具。
從多人選單選擇 更衣室 就可以來到這個畫面。你可
以自訂Duke(公爵)的眼鏡、帽子和T恤。當你的等級提
昇後,可以解開更多特色物件。
MY DIGS
(我的小窩)
CHANGE ROOM
(更衣室)
24 25
<< < > >>
CREDITS
(工作人員表)
Gearbox Software
Executive Producers
Randy Pitchford
Brian Martel
Producer
Mike Wardwell
Associate Producer
Chase Sensky
VP of Product Development
Aaron Thibault
Director of Central Development
Michael Weber
Chief Financial Officer
Stephen Bahl
VP & General Counsel
PJ Putnam
VP of Licensing and Business Development
David Eddings
Executive Counsel
Wade Callender
Controller
Christine Wu Choate
VP of Marketing
Steve Gibson
Marketing Coordinator
Adam Fletcher
Marketing Artist
Kelly Romeo
Community Manager
Chris Faylor
Web Applications Director
Maarten Goldstein
Director of Central Engineering
Paul Nettle
Programmers
Aaron Apgar
Bjarni Thor Arnason
Director of IT
Mike Athey
Network Engineers
Jeff Macfee
Dalton Boutte
Warren Shultz
Web Developers
Comb Hua
Ray Barham
IT Help Desk
James Cart
Jasen Sparacino
HR Director
Stacie Johnston
HR Assistant
Erin Edelson
Executive Assistant
Hayley Williamson
Receptionist
Shannon Norton
QA Manager
Casey McLauchlin
QA Lead
James Lopez
QA Lead Team
Chris Brock
Andrew Hoffman
Mike McVay
Senior Testers
Cameron “Loki” Mask
Brian Lam-Bentley
Testers
Christopher Black
Nick Edwards
Thomas Eubanks
Steven Fast
Daniel Finnegan
Christopher Francis
Robert Gaither
Wes Girdler
Jeff Giron
Darby Hadley
Lindsey Hamilton
Ian Hunter
Liz Lambert
Jeff Broome
Ryan Brown
Mike Carlson
Manuel Fernandez
Ryan Fields
Charles Kostick
Sean Cavanaugh
Neil Johnson
Jeffrey Mahmoudi
Ryan Medeiros
Aaron Nations
J. Kyle Pittman
John Roberts
Scott Velasquez
Tim Wu
David Ziman
Technical Artist
Nicholas Wilson
Minister of Art
Brian Cozzens
Art Outsourcing Producer
James Lee
Focus Test Team
Stephanie Puri
Kyle Beasley
Developer Contributions
Anthony Burch
Brian Burleson
Trey Davenport
Kevin Duc
Ben Donges
Evan Gill
James Gilligan
Scott Kester
Dia Hadley
Chad Mauldin
Adam May
Mike Neumann
Wes Parker
Steven Strobel
Mark Petty
Jim Sanders
Matias Tapia
Brian Thomas
Justin Lightfoot
Tim Lohrenz
Max Morrison
Tyrone Nichols
Eric Norris
Clayton Pace
Daniel Pirkle
Marc Porto
Bradley “Storm” Rohr
Tim “NYTim” Roth
Brett Simmons
Gabriel Simon
Josh White
Art Outsourcing
Shadows in Darkness
Hi-Fi Colour Design
“He’s The Duke” Music Soundtrack
James Gilmour
Mocap Actress
Yvonna Lynn
Gearbox Software would like to make
a special acknowledgment for the following
intrepid developers who spent up to 10 years
on the project at 3D Realms before joining
Gearbox Software.
John Anderson
Ruben Cabrera
Stephen Cole
Brian Cozzens
Rick Huenick
Keith Schuler
Gearbox Software Is:
Awais Ahmed, Daniel Algood, John
Anderson, Robert Anderson, John Antal,
Aaron Apgar, Matthew Armstrong,
Bjarni Thor Arnason, Michael Athey,
Erik Avalos, Stephen Bahl, Ray Barham,
James Barnett, Tris Baybayan, Kyle
Beasley, Brian Bekich, Dalton Boutte,
Chris Brock, Jeffrey Broome, Anthony
Burch, Brian Burleson, Ruben Cabrera,
Wade Callender, Michael Carlson,
James Cart, Sean Cavanaugh, Matthew
Charles, Andrew Cheney, Christine Wu
Choate, Jacob Christopher, Jennifer
Chung, Stephen Cole, Jeramy Cooke,
Richard Cowgill, Brian Cozzens, Peter
Dannenberg, Trey Davenport, Joshua
26 27
<< < > >>
Davidson, Michael Davis, Patrick Deupree,
Erik Doescher, Ben Donges, Kevin Duc,
Fredric Echols, David Eddings, Erin Edelson,
Don Eubanks, Hector Fajardo, Chris Faylor,
Manuel Fernandez, Ryan Fields, Rich Fleider,
Adam Fletcher, Zach Ford, Jasper Foreman,
Mark Forsyth, Brent Friedman, Benjamin
Gettleman, Steven Gibson, Evan Gill, James
Gilligan, Maarten Goldstein, Chris Guthery,
Dia Hadley, Shaylyn Hamm, Ryan Heaton,
Philip Hebert, Rob Heironimus, Paul Hellquist,
Jonathan Hemingway, Andrew Hoffman, Brent
Hollon, Sloan Hood, James Houchen, Comb
Hua, Richard Huenink, Jimmie Jackson,
Josh Jeffcoat, Skyler Jermyn, Richard
Jessup, Neil Johnson, Stacie Johnston,
Steven Jones, Scott Kester, Damian Kim, Kyle
King, Charles Kostick, James Lee, Matthew
Link, James Lopez, Jeff Macfee, Jeffrey
Mahmoudi, Brian Martel, Chad Mauldin,
Adam May, David May, Curry McKnight, Casey
McLauchlin, Mike McVay, Ryan Medeiros,
Ryan Metcalf, Drew Mobley, Aaron Nations,
Jason Neal, Christopher Neeley, Paul
Nettle, Michael Neumann, Shannon Norton,
Ricky Oh, Nate Overman, Patrick Paluski,
Wesley Parker, Kevin Penrod, Ben Perkins,
Nicholas Peterson, Mark Petty, Hung Pham,
Christopher Pickett, Daniel Pirkle, Randy
Pitchford, J. Kyle Pittman, Rick Porter,
Stephanie Puri, PJ Putnam, Sean Reardon,
Josh Rearick, Jason Reiss, Ashley Rochelle,
Kelly Romeo, Brian Roycewicz, James
Sanders, Robert Santiago, Jett Sarrett, Keith
Schuler, Chase Sensky, Eric Sexton, Jason
Shields, Jimmy Sieben, Leo Sieben, Bradley
Sierzega, Jasen Sparacino, Matthew Stock,
Steven Strobel, Aaron Thibault, Brian Thomas,
Graeme Timmins, Randall Varnell, Raison
Varner, Scott Velasquez, Mike Wardwell,
Michael Weber, Tim Welch, Jennifer Wildes,
Hayley Williamson, Nicholas Wilson,
Kanon Wood, Lorin Wood, Hunter Wright,
and David Ziman
Duke’s Babies
Kayla Anderson, Kyle Anderson, Jenna
Anderson, Lilly Brock, Kassidy Doescher,
Alex Eddings, Aidan Eddings, Sophie Jones,
Riley Macfee, Rachel Macfee, Liam Martel,
Aiden Martel, Nolan Martel, Kate Martel,
Breanne Erin Mauldin, Avie Overman, Sophie
Pham, Avery Porter, Kaia Putnam, Xavier
Putnam, Carter Timothy Roth, Sofia Sanders,
Audrey Marie Schuler, Blake Michael Schuler,
Gretchen Sieben, Ariel Elliot Thibault, Jonah
Aaron O. Thibault
Triptych Games
Duke Legacy Designer
Allen H. Blum III
Animation
Benjamin Wagley
Artists
Chris DeSimone
Andrew Kerschner
Designers
Andrew Baker
Brad Jacobs
Programming
Robert Faison
Sound and Music
Eric Von Rothkirch
Written by
Valeta Wensloff
Kristen Haglund
David Riegel
President
David Riegel
Managing Partner
Kristen Haglund
Additional Animation
Bryan Brewer
Legal Counsel
Block & Garden LLP
Special Thanks
Tom & Nancy Haglund
Tim Sweeny and Mark Rein at Epic Games
Kim Trusty at Mary Collins Agency
Piranha Games
President
Russ Bullock
Creative Director
Bryan Ekman
Senior Producer
Jeremy Ferguson
Producer
Geoff Gordon
Producer
Matthew Newman
Technical Director
Matthew Craig
Lead Console Engineers
Brian Windover
Krist Smith
Lead Network Engineer
Dan Leslie
Engineering
Rafael Acosta
Stephen Andrusyszyn
Karl Berg
Peter Chea
Sean Cove
Peter Dol Han
Thomas Dziegiewelski
Geoff Fisher
Neil Herman
Alexander Houghton
Weihua Jin
Omid Kiarostami
David Knott
Alexander Matveev
Richard Mitchell
Reza Nezami
Marty Rampton
Jagdeeep Rana
Neema Teymory
Jerry Zhang
Yang Zhao
Lead Designer
Paul Inouye
Level Design
David Bradley
David Chiang
Thad Jantzi
Daniel Pitts
Ian Rooke
Art Director
Dennis de Koning
Technical Art Director
Mike Best
Art
Viona Halim
Amit Joshi
Michael Kessler
Kevin Meek
Ryan Van Vliet
Character Art
Evan Halim
Kristoffer Lyons
Animation
Enrique Barahona Ramos
Tony Chen
Developer Support
Ricky Cheung
Garth Erlam
IT Director
Mike Forst
HR Director
Miki Hara
Office Manager
Kelly Ekman
Special Thanks
Shane Alfreds
Jorge Desjardins
Miguel Escudero
Dave Gibson
Gabriel Kessler
Michael Labbe
Etienne Rheaume
Kelsy Wittmann
28 29
<< < > >>
3D Realms
Creative Director
George Broussard
Producer
Brian Hook
Lead Programmer
John Pollard
Programming
Robert Faison
Pete Knepley
Brian Lawson
Dave Ratti
Christopher Skelton
Senior Game Designers
Christian Cummings
Rick Huenick
Lead Level Designer
Allen H. Blum III
Level Design
John Anderson
Andrew Baker
Gary Buchanan
Quinn DelHoyo
Brad Jacobs
Scott Maclean
David Riegel
Art Director
Tramell “T.Ray” Isaac
Animation
Bryan Brewer
Jay Brushwood
James Houska
Contract Animation
David Carter
Ben Wagley
Environment Art
Chris DeSimone
Pat Jones
Andrew Kerschner
Chris Smith
Character Art
Ben Eoff
Randy Forsyth
Mark Skelton
Additional Art
Brian Cozzens
Allen Dilling
Hayden Duvall
Chris Johnson
Dirk Jones
David March
Scott McCabe
Mark Morgan
Heath Vincent
Michael Wallin
Joe Wampole
Tim Wilson
Matt Wood
Additional Concept Art
Richard Lee
Paul Richards
Additional Design
Chris Stockman
Additional Level Design
Neil Alphonso
Stephen Cole
Martin Goedtke
Brian Hess
Bobby Pavlock
Daniel Phillips
Rudy Pollorena
John Schuch
Keith Schuler
Charlie Wiederhold
Additional Programming
Scott Alden
Jess Crable
Kyle Davis
Andy Hanson
Chris Hargrove
Rhys Lewis
Brandon Reinhart
Nick Shaffner
Tim Weisser
Jonathan Wright
Additional Sound Design
Lee Jackson
Additional Audio/Visual Production
Jeron Moore
Concept Artist
Layne Johnson
Audio Director
Eric Von Rothkirch
Voice Acting
Jon St. John as “Duke Nukem”
Motion Capture Actors
Gary Buchanan
Sarah Jay
Eliot Lewis
Chief Executive Officer
Scott Miller
Chief Operating Officer
Steven Blackburn
Office Manager
Bryan Turner
Community Manager
Joe “Dopefish” Siegler
Network Administrator
Kevin Green
Contract Art
Khang Le
Liquid
Dan Panosian
Massive Black
Josh Viers
Feng Zhu
Contract Sound Effects
Frank Bry
Creative Sound Design
Heavy Melody
Bay Area Sound
Contract Writing
Ed Kuehnel
Additional Art & Design
Ruben Cabrera
Additional Animation
Will Bate
Brian Kowalczyk
Raphael Perkins
Special Thanks
3D Realms Forums
dognose
Jason Bergman
Shacknews
Todd Replogle
University of Texas at Dallas
Sound and Music
Duke Theme and Club Music Performed by
“Say Hello to the Angels”
Dustin Shroud: Guitar/Vocals
Raymond Benitez - Guitar
Benjamin Benitez Drums
Kevin Sparks - Bass Guitar & Arrangement
Produced and Engineered by
Aaron Kemkaran
Voice Talent (English)
Duke Nukem - Jon St. John
Little Jimmy - Chloe Clark-Soles
Duke Cave Computer - Jennifer Ibarra
Guy on Throne - Jon St. John
Voice Talent Supplied by the Mary Collins
Agency, Dallas (English)
General Graves - Bruce DeBoise
The President - Julio Cedillo
Captain Dylan - Cameron Cobb
The Twins - Jennifer Green
EDF Voices: Ian Sinclair, Cameron Cobb,
Chris Sabat
Talk Show Host - Chris Sabat
Crusty Old Dude - Chris Sabat
Generic Males - Cameron Cobb, Jason
Douglas, Todd Upchurch, Ric Speigal
Females - Lydia Mackay, Farah White
News Reporters - Chris Sabat, Ric Speigal
Voice Talent (Spanish)
Jose Ángel Fuentes
Guillermo López
Inés Blazquez
Arantxa Franco de Sarabia
Gemma Carballedo
Antonio Abenójar
Luis Bajo
Inma Gallego
Iñaki Alonso
Oscar Castellanos
David Blanco
30 31
<< < > >>
Salvador Serrano
Arturo López
Rosa Vivas
Fran Jiménez
Carlos Lopez
Sergio Goicoetxea
Celia de Diego
Luis Fernando Ríos
Voice Talent (French)
BAUDRIER Patrice
BERETTA Daniel
BIENAIME Nathalie
BORG Patrick
CATOIRE Philippe
CHEVALOT Marie
DESMADRYL Véronique
DUMOND Cédric
DUMOND Philippe
HOMS Nathalie
KAZAZIAN Thierry
LE MINOUX Martial
LESSER Mark
MAGNE Bruno
PETER Eric
PREJEAN Laura
TESSIER Pierre
THRIET Serge
VOLPE Isabelle
ZIDI Marie
Voice Talent (German)
Kai Taschner
Christian Jungwirth
Claudia Schmidt
Simone Brahmann
Christoph Jablonka
Manfred Lehmann
Paul Sedlmeir
Crock Krumbiegel
Wolfgang Schatz
Wolfgang Haas
Sonja Reichelt
Mirja Mahir
Thomas Rauscher
Gerd Meyer
Simone Brahmann
Mark Kuhn
Thomas Killinger
Dirk Meyer
Gerd Jilka
Beate Pfeiffer
Sven von Strauch
Cornelius Frommann
Sabine Gutberlet
Claus-Peter Damitz
Voice Talent (Italian)
Cappellini Oliviero
Zanotti Matteo
Massironi Cinzia
De Luca Lorella
Matera Lucy
Corbetta Oliviero
Orlando Francesco
Balzarotti Marco
Bortolotti Greta
Gessi Roberto
De Santis Paolo
Merluzzo Maurizio
Balbi Marco
Sesana Paolo
Di Pisa Loretta
Andreozzi Ruggero
Lussiana Alessandro
Scianca Patrizia
Matera Lucy
Antonio Paiola
President
Christoph Hartmann
C.O.O.
David Ismailer
VP, Product Development
Greg Gobbi
Director of Product Development
John Chowanec
Director of PD Operations
Kate Kellogg
Director of Technology
Jacob Hawley
Published by 2K Games
2K Games Is a Division
of 2K, a Publishing Label
of Take-Two Interactive
Software
2K Publishing
Online Systems Architect
Louis Ewens
Senior Producer
Melissa Miller
Associate Producer
Josh Morton
Production Assistants
Andrew Dutra
Dave Blank
Anton Maslennikov
Tom Drake
Scott James
Chris Solis
Brandon Jenkins
Additional Production Support:
Senior Producer
LuLu LaMer
Director of Creative Production
Jack Scalici
Senior Manager of Creative Production
Chad Rocco
SVP Marketing
Sarah Anderson
VP Marketing
Matt Gorman
VP International Marketing
Matthias Wehner
Director of Marketing
Tom Bass
Senior Product Manager
Kelly Miller
Associate Product Manager
Philip McDaniel
Global Director of Public Relations
Markus Wilding
Senior PR Manager
Charlie Sinhaseni
PR Manager
Jennie Sue
International PR & Marketing Assistant
Erica Denning
Global Events Manager
Karl Unterholzner
Director, Marketing Production
Jackie Truong
Art Director, Marketing
Lesley Zinn
Web Director
Gabe Abarcar
Web Designer
Keith Echevarria
Senior Manager, Interactive Marketing
Elizabeth Tobey
Jr. Graphic Designer
Christopher Maas
Marketing Production Assistant
Ham Nguyen
Video Production Manager
J. Mateo Baker
Video Editor
Kenny Crosbie
Jr. Video Editor
Michael Howard
Game Capture Specialist
Doug Tyler
Intro Logo Animation
Jeff Spoonhower
VP Business Development
Kris Severson
VP Sales & Licensing
Steve Glickstein
Strategic Sales and Licensing Director
Paul Crockett
VP, Counsel
Peter Welch
Director of Operations
Dorian Rehfield
Director of Analysis and Planning
Phil Shpilberg
Licensing/Operations Specialist
Xenia Mul
32 33
> >><< <<< < > >>
Director of Licensing, Strategic
Partnerships & In-game Media
Shelby Cox
Marketing Coordinator, Partner Relations
Dawn Burnell
2K Quality Assurance
VP of Quality Assurance
Alex Plachowski
Quality Assurance Test Manager (Projects)
Grant Bryson
Quality Assurance Test Manager
(Support Team)
Alexis Ladd
Doug Rothman
Lead Tester
Casey Coleman
Senior Testers
Will Stanley
Kristin Kerwitz
Justin Waller
Marc Perret
Ruben Gonzalez
Brian Salazar
Lead Tester (Support Team)
Nathan Bell
Scott Sanford
Shawn Watson
Vanessa Zuloaga
Quality Assurance Team
Christine Adams
Rick Alvarez
Chad Bert
Colin Campbell
Steve Capri
John Dickerson
Jorge Hernandez
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Jessica Wolff
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William Fortier
Clint Baptiste
Keith Doran
Davis Krieghoff
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Antonio Monteverde-Talarico
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JP Hernandez
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Elvis Ha
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2K International
General Manager
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Mark Ward
Localization Manager
Jean-Sebastien Ferey
Assistant Localization Manager
Arsenio Formoso
External Localization Teams
Around the Word
Synthesis International Srl
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Entalize
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Provided by
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2K International Quality Assurance:
QA Manager
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Senior Localization QA Technicians
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Localization QA Technicians
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Fox Studios
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Special Thanks
Jordan Katz
34
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David Cox
David Gershik
Take-Two Sales Team
Take-Two Channel Marketing Team
Siobhan Boes
Hank Diamond
Alan Lewis
Daniel Einzig
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Diana Zaragoza
Merja Reed
Rick Shawalker
Jana Kubanski
Lori Durrant
Chris Jones
Eric Lane
Todd Ingram
Big Solutions
VGMarket
The Ant Farm
Trailer Park Video Games
Rogers & Cowen
KD&E
Rokkan
Gwendoline Oliviero
Trustwave’s SpiderLabs
Hanshaw Ink & Image
Erotic Photography
Image(s) used under license
from Shutterstock.com
Data Compression
oberhumer.com
Fonts
Portions of this software are
© 2011 The FreeType Project
(www.freetype.org). All rights reserved.
Product Support(產品支援):
http://support.2k.com/
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This document may be updated from time to time and the current version will be posted
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SOFTWARE INCLUDED WITH THIS AGREEMENT, THE ACCOMPANYING MANUAL(S), PACKAGING
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INTERACTIVE SOFTWARE, INC. (“LICENSOR”).
I. LICENSE. LICENSE. Subject to this Agreement and its terms and conditions, Licensor
hereby grants you the nonexclusive, non-transferable, limited right and license to use
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SOFTWARE, INC. 622 BROADWAY, NEW YORK, NY 10012.
© 1999-2011—All rights reserved. Gearbox Software, LLC. Duke Nukem, the Duke Nukem
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trademarks of Gearbox Software, LLC in the U.S. and/or other countries and used here under
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